Re: [NetEpic ML] [5.0] Daemon Hunter special ability

From: Zerloon <zerloon_at_...>
Date: Wed, 19 Mar 2003 19:55:03 +0100

Agree for all!!

Zerloon

At 14.29 17/03/2003 -0500, you wrote:
>I've added the special abilities Inorganic and Daemonic to the core rules
>(version G, not yet released) and got to thinking about the Daemon Hunter
>ability. I'd like to expand it's usefulness a little:
>
>A) The unit is immune to the special Chaos rules for always failing a
>morale check on a "1". This includes Greater Daemons and Chaos Rewards.
>
>B) The unit's Close Combat damage negates any "after death" special
>ability - Greater Daemons can't save themselves with Chaos Rewards, Trolls
>don't regenerate, Horrors don't divide, etc. If a Daemon Hunter kills you,
>you're *dead* and that's all there is to it.
>
>I remember there're a ranged weapon that function as a psychic attack
>(Oreo Inquisitor?), and this wouldn't affect that - this only changes the
>Close Combat result.
>-Yar
Received on Wed Mar 19 2003 - 18:55:03 UTC

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