I do also agree, if any troop can destroy buildings and there are tanks which can clean minefields, why would anyone purchase engineers?
Albert, an engineer (BTW, one that has never demolished any building :-) nor cleaned any minefield but my messed bedroom )
----- Original Message -----
From: NetEpic Webmaster
To: netepic_at_yahoogroups.com
Sent: Monday, March 24, 2003 10:22 AM
Subject: Re: [NetEpic ML] Core rules Deep Reading
I agree, make it an engineer specific ability, and then it increases the need to include Engineers in your army. This way, it provides a special unit, with a unique tactical benefit.
Tom Webb
Webmaster of the EPICentre
http://www.netepic.org - Home of Netepic, EPIC: Armageddon, VOID and Heresy
----- Original Message -----
From: jyrki.saari_at_...
To: netepic_at_yahoogroups.com
Sent: Monday, March 24, 2003 8:43 AM
Subject: RE: [NetEpic ML] Core rules Deep Reading
[snip]
> well, most infantry can be equipped with grenades, meltabombs
> and similar
> explody nastiness, or simply stuff it full of mines and boobytraps.
>
> Admittedly, in 40K, some infantry units arent equipped with
> grenades, for
> generalization, Im quite content with allowing all infantry to blow
> buildings.
I'd allow ONLY engineers to do that. Buildings can quite easily withstand several tank main gun rounds with their structural integrity not compromised, the only effect being a large hole on the wall. I can see engineers, with specialized demolition charges AND the training to know where to place them, to be able to bring down buildings but regular infantry would need a truckload of grenades and a lot of luck to bring down a large building.
> Cavalry and bikes however, shouldnt be capable of knocking
> out structures
> like that, It just seems wrong!
>
>
> weasel
>
Jyrki Saari
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Received on Mon Mar 24 2003 - 12:44:07 UTC