Re: [NetEpic ML] [5.0] Eldar revision part 2

From: Zerloon <zerloon_at_...>
Date: Mon, 21 Jul 2003 02:32:14 +0200

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>Warp Hunter
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>This weapon is a smaller version than the one mounted on the Phantom
>Titan. Place a barrage template within line of sight and range. Roll the
>scatter dice and if the result is an arrow reposition the template 2d6 cm
>in the direction shown. Now roll the scatter dice again and if the result
>is an arrow reposition the template once more. Cross hair results when
>scattering means it did not move for that particular scatter (if your
>lucky two consecutive cross hair rolls means your right on target!). Each
>model under the template may be affected by the warp hole. Roll the
>scatter dice for each target and on the roll of a cross hair the target is
>sucked in the warp (and destroyed). Otherwise it is thrown d6 cm in the
>direction shown by the arrow and can do nothing else for the rest of the turn.
>
>Buildings can be sucked into the warp and must therefore make a normal
>basic saving throw, otherwise they collapse. This attack destroys rather
>than damages buildings.
>
>Titans, Gargants, Praetorians or Super Heavy Tanks with intact void fields
>avoid destruction. They are scattered d6 cm in a random direction. If
>these units are caught without active shields determine a location
>normally in the hit location template and roll for damage (no armor save).
>Models: GW metal model.

What's the utility? to hit a target you should roll 3 times the scatter
dice, and hit all the time... this is equivalent of tree 5+ result... a
little too difficult IMHO!!! and in older version if the template caught a
Daemon this is destroyed without chance, neither spending cards, and this
should be noted. Also this should be noted as an psychic ethereal attack.


>
>Wave Serpent
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>The Wave Serpent is a special troop transport that uses a barrier of warp
>energy to guarantee the safe arrival of its troops. Place a special wave
>template in front of Wave Serpent. The template moves with the vehicle
>and does not affect scenery. Any other targets “hit” by the template
>during the Wave Serpent’s movement are moved to the trailing edge of the
>template and can do nothing for rest of that turn. If the wave passes
>through a building the building will be destroyed if it fails its basic
>saving throw; models inside the building are unaffected if the building
>survives.
>
>Alternatively, the wave can be fired instead of being used as a vehicle
>shield. The shield is fired in the orders phase before any orders are
>placed. Move the template 2 D6 x 10 cm with the same effects as a moving
>Wave Serpent, with the additional effect that all models pushed aside
>suffer a hit on a 4+. Remove the template after use and replace at the
>beginning of the following turn.

Add that must be fired in a straight line from the upper edge, not in 90%
arc of fire. And if hit a wood?

>Titans/Praetorians with active shields lose a single shield, if unshielded
>they receive a hit in their lowest template location (leg or track) with a
>-2 save modifier. After a successful hit a Titan/ Praetorian can move and
>shoot normally. Vehicles that are thrown into impassable terrain by the
>wave move to the edge of the impassable terrain and suffer no further
>damage. No model that is already hit can be hit again by the same wave
>attack in any given turn.
>
>The wave is impenetrable to any kind of attack. And it is impossible to
>move through. Opponents in a higher position that can see over the
>template can shoot at the Wave Serpent (including pop‑ups and indirect
>barrages).
>
>Wave Serpents can also function as minesweepers. As a Wave Serpent moves,
>its Warp-wave shield causes the mines detonate without harming the vehicle
>or the crew, and clears a path for the troops following it. The wave can
>only render this function while attached to the vehicle in its shield
>form; firing the wave forward may not clear mines.
>
>The Wave Serpent can carry 2 stands. When carrying troops the Wave
>Serpents must maintain coherency as if it were a part of the infantry
>unit, in the fashion of other transport vehicles. The break points, morale
>and victory points are still kept separate.
>
>Models: Use old or new versions of the GW metal model.
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>Artillery and Anti-Aircraft
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>Anti-Grav Lascannon
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>Mounted on an anti-grav platform is a lascannon, usually assumes a support
>or anti-vehicle role.
>Models: Lascannon models from the old Eldar sprue or the new metal Eldar
>support weapons.

I've a Variant to add!!!!

Anti-Grav Scatter Laser
like lascannon but with anti infantry role:
mov 10 cm, range 50cm, THR 4+, ST 0, Attack dice 2.
Range, and ST reduced, added Attack dice and cost unchanged.
Received on Mon Jul 21 2003 - 00:32:14 UTC

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