RE: [NetEpic ML] [5.0] Eldar revision part 2

From: <nils.saugen_at_...>
Date: Mon, 21 Jul 2003 08:51:46 +0200

BM__Toc511041651Warp Hunter
 
 This weapon is a smaller version than the one mounted on the Phantom Titan.
Place a barrage template within line of sight and range. Roll the scatter
dice and if the result is an arrow reposition the template 2d6 cm in the
direction shown. Now roll the scatter dice again and if the result is an
arrow reposition the template once more. Cross hair results when scattering
means it did not move for that particular scatter (if your lucky two
consecutive cross hair rolls means your right on target!). Each model under
the template may be affected by the warp hole. Roll the scatter dice for
each target and on the roll of a cross hair the target is sucked in the warp
(and destroyed). Otherwise it is thrown d6 cm in the direction shown by the
arrow and can do nothing else for the rest of the turn.

Buildings can be sucked into the warp and must therefore make a normal basic
saving throw, otherwise they collapse. This attack destroys rather than
damages buildings.

Titans, Gargants, Praetorians or Super Heavy Tanks with intact void fields
avoid destruction. They are scattered d6 cm in a random direction. If these
units are caught without active shields determine a location normally in the
hit location template and roll for damage (no armor save). Models: GW metal
model.
 
 What's the utility? to hit a target you should roll 3 times the scatter
dice, and hit all the time... this is equivalent of tree 5+ result... a
little too difficult IMHO!!! and in older version if the template caught a
Daemon this is destroyed without chance, neither spending cards, and this
should be noted. Also this should be noted as an psychic ethereal attack.
 
I agree with you, this should be akin to the rules we adopted for the eldar
titan D-cannon. Also the idea of such an erratic eldar weapon is kind of out
of character since it works a bit “orky”. Perhaps no deviation, but the
scatter dice can determine if the target “jumped out of the way” on an arrow
result or being “caught” with an on target roll. The unit would save with a
suitable armor penalty (a high one), it counts as a non-physical psychic
attack, so it’s a good anti-demon weapon.
 
More suggestion?

 
---> This is a pretty nifty weapon. As long as there no save from the effect
of the warphole it needs to have a penalty related to it. I recon that even
for Eldar it shoulkd be difficult to open a "warpgate" in a exact location
on a planet. Therefor the tripple scatterroll is a good penalty for a weapon
of this caliber!
 
 
 
Received on Mon Jul 21 2003 - 06:51:46 UTC

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