Re: [NetEpic ML] [5.0] Eldar revision part 2

From: AntiChrist <seimejote_at_...>
Date: Mon, 21 Jul 2003 08:39:37 -0000

--- In netepic_at_yahoogroups.com, nils.saugen_at_s... wrote:
> BM__Toc511041651Warp Hunter
>
> This weapon is a smaller version than the one mounted on the
Phantom Titan.
> Place a barrage template within line of sight and range. Roll the
scatter
> dice and if the result is an arrow reposition the template 2d6 cm
in the
> direction shown. Now roll the scatter dice again and if the result
is an
> arrow reposition the template once more. Cross hair results when
scattering
> means it did not move for that particular scatter (if your lucky two
> consecutive cross hair rolls means your right on target!). Each
model under
> the template may be affected by the warp hole. Roll the scatter
dice for
> each target and on the roll of a cross hair the target is sucked in
the warp
> (and destroyed). Otherwise it is thrown d6 cm in the direction
shown by the
> arrow and can do nothing else for the rest of the turn.
>
> Buildings can be sucked into the warp and must therefore make a
normal basic
> saving throw, otherwise they collapse. This attack destroys rather
than
> damages buildings.
>
> Titans, Gargants, Praetorians or Super Heavy Tanks with intact void
fields
> avoid destruction. They are scattered d6 cm in a random direction.
If these
> units are caught without active shields determine a location
normally in the
> hit location template and roll for damage (no armor save). Models:
GW metal
> model.
>
> What's the utility? to hit a target you should roll 3 times the
scatter
> dice, and hit all the time... this is equivalent of tree 5+
result... a
> little too difficult IMHO!!! and in older version if the template
caught a
> Daemon this is destroyed without chance, neither spending cards,
and this
> should be noted. Also this should be noted as an psychic ethereal
attack.
>
> I agree with you, this should be akin to the rules we adopted for
the eldar
> titan D-cannon. Also the idea of such an erratic eldar weapon is
kind of out
> of character since it works a bit �€œorky�€. Perhaps no deviation,
but the
> scatter dice can determine if the target �€œjumped out of the
way�€ on an arrow
> result or being �€œcaught�€ with an on target roll. The unit would
save with a
> suitable armor penalty (a high one), it counts as a non-physical
psychic
> attack, so it�€™s a good anti-demon weapon.
>
> More suggestion?
>
>
> ---> This is a pretty nifty weapon. As long as there no save from
the effect
> of the warphole it needs to have a penalty related to it. I recon
that even
> for Eldar it shoulkd be difficult to open a "warpgate" in a exact
location
> on a planet. Therefor the tripple scatterroll is a good penalty for
a weapon
> of this caliber!

+AC+ Agree
Received on Mon Jul 21 2003 - 08:39:37 UTC

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