Re: [NetEpic ML] Re: [5.0] Eldar revision part 2
Hi to all!!!
Ok, I and Antichrist play a game with some new units/variants, specifically:
Eldar
Farseer with Guide
Dire Avenger 4+/5+/6+
Warp Hunter, due detach, one with Stephane proposal and one with mine.
Scatter Laser grav platform
Space Marine
Blood Angel chapter
Since we have played only one turn ;__; this is only impression and should
be confirmed, but for now:
Guide: Finally the Farseer kick ass!! At least, on the paper i "guided" a
unit of dark reaper, what a cool feelings!! Ok, they manage to hit only one
flyer... but it's impressive indeed!!
Dire avenger: boh? I manage two hit, but Antichrist save both...
Warp Hunter: Stephane variant aren't time consuming, but change few... 2
barrage in a massed infantry manage one kill. My variant doing better,
three kill, in a massed infantry. For me Warp Hunter need only to eliminate
one dice roll, be a scatter or the to hit.
Scatter Laser: seems balanced... but again must be tested more.
Blood Angel: COOL!!! REALLY COOL!!! The Death Company is simply beautiful,
and the roll for rage means that finally my Avatar get some people around!!
Avatar feelings apart, I think that go for charge with a roll of 1 is to
big disadvantage, maybe they should can reroll if there are a sanguinary
priest or an HQ nearby... suggestions?
Zerloon
Received on Wed Aug 06 2003 - 22:31:54 UTC
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: Tue Oct 22 2019 - 10:59:55 UTC