Re: [NetEpic ML] Tyranids vs Squats

From: Albert Farr� Benet <cibernyam_at_...>
Date: Thu, 27 Nov 2003 12:56:01 +0100

> Hi
>
> I have not played this combo as Im the one in our group with both Squats
and Bugs. However, I have played bugs vs IG, witch is fairly comparatible.
It is very hard to break IG, and equally hard to wipe out. They also have
monstrous firepower to take you out before you manage to close in on them,
much like the Squats.
>
> Remember that bugs dont get VPs for OPs either, and it is quite hard to
kill EVERY stand in a unit.
>
> To summarise; I dont think we need to make any adjustments to this rule.


I think that the problem is NOT with the general ruling of tyranids.

It is with the fact that Squat yield more VP for detachment which gives a
clear disavantatge against Tyranids. And if you add the fact that squats
*usually* don't have large numbers, it's not so difficult to score this
bonus points for nothing.

In other words (I hope this is clearer), breaking squat units is harder,
which is balanced with extra VP. Wiping Squat units is not any harder that
any other army, but they give extra VP. Why?

I'll write an exemple:

a eldar unit of 5 stands that costs 150 points, gives 2 VP when broken(3
units), when Tyranids wipe it out, gives 2 VP. Total 4 VP for 150 points.
Nothing to say. You killed 5 stands that costed 150 points, you get twice
their cost/value in VP

a squat unit of 5 stands (let's say berserkers) costs 150 points, gives 3 VP
when broken(4 units). Until here, ok, you break it later, you get bonus VP.
Fair enough.

When you kill the last stand it gives 3 extra VP. Total 6 VP for 150 points.
You killed 5 stands that costed 150 points, you get 3 times their cost/value
in VP. I don't find it fair.

The difference is that, being (in theory, they cost the same) equally
difficult to WIPE OUT, you get more points with squats, but not with other
armies.

Does anyone actually understand my point?

Albert
Received on Thu Nov 27 2003 - 11:56:01 UTC

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