Re: R: [NetEpic ML] Squat codex
> Yes, noone wrote stats for them yet. :-)
True!
> We would also need some miniatures
> able to represent them.
That's never stopped anyone before :)
> It would be nice to have them in different weapon configuration
(like heavy
> longrange firepower and short range antiinfantry).
How about we agree they should have something roughly along those
lines, then look for suitable minis next?
> But seriously, Squat have very good warmachines but their infantry
> technology is not that good. In any case I think they should not
be better
> than SM dreadnoughts. Like Exo armour and Terminators.
I'd like to see something that doesn't look like a clone of an
Imperial dread.
> I don't like very much a tunneler FO to guide the others
The FO doesn't have to be a tunneler. It can be an observer,
possibly with a vehicle like a Rhino, or even airborne.
> You also have the chance to purchase the buoy battlecar of
> the Hellworm which has limited guiding abilities.
You have to spend 650 points to get that.
> > Proposal: support cards for tunneler companies may include as many
> > infantry detachments as can be carried by the tunnelers.
>
> Noone forbids you to put a detachment from another company
detachment or
> support card inside. But I honestly think noone will have problems
with your
> proposal. I find it OK as long it is specified they MUST be
transported in
> tunnelers.
Yes, they would have to start the game actually inside the
tunnelers. As the rules are now, if you take a tunneler-only army,
your support cards must also be other tunnelers. And there's no
point in buying those other termites and moles because you can't put
anybody in them!
> They sound a bit orky, don't they?
That's not the intention. The Ork Kult of Speed list is just two
detachments of bikes and a detachment of warbuggies. They all behave
in a predictable fashion according to their clans, and even the
Deathskulls don't have any looted vehicles. I was thinking more of a
ramshackle army who have no particular allegiance, scavenge anything
from anywhere, and fight for themselves rather than following a
greater power.
The whole GW universe neatly places all humans (and abhumans) into
two categories: Good Guys (SM, IG) and Bad Guys (Chaos). It is just
assumed that dissenters or dropouts will become Chaos worshippers,
which is not the case at all. These guys are anarchists, not
cultists.
Steve
Received on Sun Nov 30 2003 - 14:32:23 UTC
This archive was generated by hypermail 2.3.0
: Tue Oct 22 2019 - 10:59:57 UTC