Re: R: [NetEpic ML] Squat codex

From: Albert Farr� Benet <cibernyam_at_...>
Date: Sun, 30 Nov 2003 13:30:43 +0100

----- Original Message -----
From: "Angel" <angel_stranded_at_...>
To: <netepic_at_yahoogroups.com>
Sent: Sunday, November 30, 2003 11:25 AM
Subject: Re: R: [NetEpic ML] Squat codex


> > Including
> > dreagnoughts would be a nice idea but maybe not everyone agrees.
>
> Is there any reason why Squats should NOT have dreadnoughts?

Yes, noone wrote stats for them yet. :-) We would also need some miniatures
able to represent them.

It would be nice to have them in different weapon configuration (like heavy
longrange firepower and short range antiinfantry).

But seriously, Squat have very good warmachines but their infantry
technology is not that good. In any case I think they should not be better
than SM dreadnoughts. Like Exo armour and Terminators.

I'd rather define other robotic units before dreadnoughts, which sound more
like SM and Eldar.


>
> > Maybe the solution would be a new ruling for tunneler transports or
> allow to
> > substitute them for a tuneeler FO which cannot act as artillery FO.
>
> How about an optional unit then? A tunneler FO whose main purpose is
> to guide the tunnelers to the right location, in the same way that an
> artillery FO guides indirect fire. Stats and description would be
> the same, but they would be attached to a tunneler unit (and could
> therefore be purchased as a tunneler support card).
>
I don't like very much a tunneler FO to guide the others, but I'm not
against it. Maybe a Special card for 100 points with a special FO termite
and one FO stand. You also have the chance to purchase the buoy battlecar of
the Hellworm which has limited guiding abilities.

> And on that subject, what is the point of having a troop transport
> car on a Hellworm when you can't buy troop detachments to go in it?
> If you want to take an army composed entirely of tunnelers, you can't
> use your support cards to buy any infantry so there's no point in
> buying extra moles or termites in the first place!
>
> Proposal: support cards for tunneler companies may include as many
> infantry detachments as can be carried by the tunnelers.

Noone forbids you to put a detachment from another company detachment or
support card inside. But I honestly think noone will have problems with your
proposal. I find it OK as long it is specified they MUST be transported in
tunnelers.


>
> > Have you actually read the codex squat armies? They are at the
> > end of the document and are exactly the ones you are talking about.
>
> You mean the Commercial World army? They can take everything,
> including Titans! I was thinking of a band of Squat Outcasts (I'm
> trying not to use the word Renegades since that has Chaos
> connotations) who roam from world to world, fighting and looting as
> they go. Squat Pirates, if you like.
>
> Squat society has a rigid structure with clans, leagues, guilds and
> brotherhoods. Inevitably there will be those who leave this
> structured society, either by choice or through exile, and sooner or
> later these Outcasts will come together. They are anarchists who owe
> no allegiance to anyone, and who wander near the fringes of society
> where there are no laws to tell them what to do. They are nomadic,
> and their vehicles (looted or traded from pretty much anyone) form a
> temporary town when they meet. They will trade with anyone except
> Orks.
>
> For inspiration, watch the Mad Max (Road Warrior) movies and throw in
> a handful of Hells Angel bikers. Support them with entries from
> Scrapheap Challenge (Junkyard Wars) but use a typical battlefield as
> their supply of bits. Their nomadic lifestyle means they don't have
> any heavy equipment, the whole army must have a minimum move distance
> of 20cm (infantry may be carried in/on anything suitable). 25% of
> their vehicles may be looted from other armies, but only one support
> card per company may be Eldar.
>
> Does that sound reasonable/playable/fun?
>

They sound a bit orky, don't they?


> Steve
>
>
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Received on Sun Nov 30 2003 - 12:30:43 UTC

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