Re: [NetEpic ML] Necron Self-repair
Hi!
I was wondering when you'd get to the "regeneration" issue on necrons.
I remember the big debate and its compromise. Wasn't really happy with
it, but no better option came up.
Jarreas Underwood wrote:
>As it is now it's both less powerful as regular Regeneration (Necrons can't regen from Close Combat), and more powerful (a single 4+ roll gets 'em up no matter how many wounds they've suffered). The origional Regeneration was modified to include the option of continuing to fire at downed models, so I've a couple of questions:
>
>Should Self-repair function exactly as Regeneration? This means keeping track of each wound and rolling for them all separately, just like with Trolls and the big Tyranids. A single 4+ roll makes Necrons incredibly resistant to damage, and this may or may not be a desired effect.
>
>Should Self-repair work in Close Combat? Regular Regeneration does, so restricting Self-repair would make Necrons a by-necessity shooty army. Again, this may or may not be desireable.
>
>I guess the question boils down to: do we want Necrons to have Regeneration, or a new special ability called Self-repair that has different rules?
>
I'm torn over this as I was in the original debate. I found self repair
to be somewhat....well...cheap. A poor mans regeneration which wasn't
all that useful since the necron troops that had it mainly went into
close combat and suffered less shooting casualties.
My inclination is to have the same regeneration rules apply across the
board. Its easy, simple and uniform.
That said I have to defer to our friends from "the great white north",
who have more experience with this issue than anyone and I'd like their
opinion to weigh in.
Peter
Received on Sun Mar 07 2004 - 04:46:49 UTC
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