Re: [NetEpic ML] New file uploaded to netepic [SM army book]
 
Hi!
>
>     I would edit it as follows: When a chapter player add +5 VP's to
>     the total necessary to end the game. That means if you play 6000
>     points which is usually 55VP's or more to win, either side would
>     need 60 VP's to win. This reflects the salamanders grit and
>     determination to tough out a battle for longer than expected, but
>     it doesn't give a free ride to EITHER side. Opinions?
>     ---> It is difficult to come with a balanced rule that reflects
>     the "never give up" idea without affecting the opponent victory
>     conditions. Another chance to reflect the  "never give up" idea
>     could be to modify points costs, Break points and Victory points
>     of Salamander units (either some or all) and treat them as Squats.
>     Or designate one support card for each company card and have is
>     break point turned to "the detachment/unit is broken when ALL
>     stands/vehicles are destroyed", the support card gives twice the
>     usual victory points when broken.
>
Thats a good idea. Simple and balanced. Any other opinioons?
>     ---> May work. I would change the  last sentence to " If however
>     it remains in enemy hands at the games end the Crimson Sun
>     loses -5 VP's while the OPPONENT gains the usual 5 VP. This way,
>     the opponent VP isnot affected but the Crimson sun player is.
>
Good point. I like your wording better, it puts all the weight on the 
crimson player.
I didn't find any other parts that needed more "work". Anyone else find 
something of note?
Peter
Received on Sun Apr 25 2004 - 01:49:46 UTC
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