Re: [NetEpic ML] New file uploaded to netepic [SM army book]

From: Peter Ramos <primarch_at_...>
Date: Sat, 24 Apr 2004 21:49:46 -0400

Hi!

>
> I would edit it as follows: When a chapter player add +5 VP's to
> the total necessary to end the game. That means if you play 6000
> points which is usually 55VP's or more to win, either side would
> need 60 VP's to win. This reflects the salamanders grit and
> determination to tough out a battle for longer than expected, but
> it doesn't give a free ride to EITHER side. Opinions?
> ---> It is difficult to come with a balanced rule that reflects
> the "never give up" idea without affecting the opponent victory
> conditions. Another chance to reflect the "never give up" idea
> could be to modify points costs, Break points and Victory points
> of Salamander units (either some or all) and treat them as Squats.
> Or designate one support card for each company card and have is
> break point turned to "the detachment/unit is broken when ALL
> stands/vehicles are destroyed", the support card gives twice the
> usual victory points when broken.
>
Thats a good idea. Simple and balanced. Any other opinioons?

> ---> May work. I would change the last sentence to " If however
> it remains in enemy hands at the games end the Crimson Sun
> loses -5 VP's while the OPPONENT gains the usual 5 VP. This way,
> the opponent VP isnot affected but the Crimson sun player is.
>
Good point. I like your wording better, it puts all the weight on the
crimson player.

I didn't find any other parts that needed more "work". Anyone else find
something of note?

Peter
Received on Sun Apr 25 2004 - 01:49:46 UTC

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