>1) Reroll ties - you win or you lose. This retains the 'there's no middle
>ground' problem, but it's applied equally across all armies and doesn't
>involve additional rolls or calculations. 2D6 + CAF and it's
over.
The way we played it is:
On a draw, both models are destroyed if they are of the same pinning class.
If they are different classes, the smaller one loose.
>
>3) After all Close Combat has been resolved, a stand that has won and isn't
>in base-to-base may make a 5 cm move. If this brings it into contact with
>another model, no more dice are rolled - the combat is resolved on the next
>player's turn.
>
We've played with this, and it works really well.
Weasel
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Received on Mon Jun 21 2004 - 22:14:41 UTC