[NetEpic ML] Re: Close Combat discussion

From: Jarreas Underwood <jarreas_at_...>
Date: Mon, 21 Jun 2004 18:11:23 -0400 (GMT-04:00)

I've a few suggestions that probably won't resolve things, but should gain the approval of the KISS crowd.

1) Reroll ties - you win or you lose. This retains the 'there's no middle ground' problem, but it's applied equally across all armies and doesn't involve additional rolls or calculations. 2D6 + CAF and it's over.

2) No targeting restrictions. If your opponent can maneuver six stands onto your HQ unit, you deserve it. If he can pile five stands onto one model and leave another untouched, you need to have your units closer together. Remember that if you're closer than 1 cm to a model you should be in Close Combat. Yes it's arbitrary and a hole in realism, but it's also part of tabletop maneuvering.

3) After all Close Combat has been resolved, a stand that has won and isn't in base-to-base may make a 5 cm move. If this brings it into contact with another model, no more dice are rolled - the combat is resolved on the next player's turn.

I'm going to side with Peter on much of the CC arguement - the NE5 system isn't built for realistic Close Combat. Let's have a simple, playable system for now, and keep an eye on the E:A. I really like their Firefight and blast marker system, so let's see how they do and incorporate those lessons into NE6.
-Yar


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Received on Thu Jan 01 1970 - 00:00:00 UTC

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