Re: [NetEpic ML] New Special Ability
That means that Thudd guns and mole mortars would be almost free for SM. Not
to say the artillery company for squats at 300 points. I think that "really"
mobile artillery is already paid at extra cost (like whirlwinds). I've never
seen a thudd gun or a mole mortar moving.
Netepic battles are too short (3-4 turns) to allow for artillery movements.
Indeed, an artillery movement usually shows a poor deployment. If you waste
a turn moving, that means you lost 25 or 33% of the artillery firepower for
that battle. I don't think that static artillery is such a balanced
trade-off, since most artillery is virtually static.
Albert
----- Original Message -----
From: "Jarreas Underwood" <jarreas_at_...>
To: <netepic_at_yahoogroups.com>
Sent: Monday, June 28, 2004 11:31 PM
Subject: [NetEpic ML] New Special Ability
> Here's a new ability, so that we don't have to detail which artillery may
or may not become static:
>
> Special Ability: Static Artillery
>
> Artillery is sometimes entrenched, losing the ability to move in exchange
for increased protection, better camouflage and pre-battle ranging shots.
Instead of attempting to simulate these advantages, simply lower the cost of
the detachment by 50 points. Artillery Companies already enjoy a discount
and only become 100 points cheaper.
>
> Any mobile Heavy Artillery unit may become Static, losing any movement
ability. Because the crew cannot retreat and regroup, if a static unit is
ever placed on Fall Back Orders for any reason, it immediately routs and is
removed from the tabletop.
>
>
> Comments?
> -Yar
>
>
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Received on Tue Jun 29 2004 - 09:12:08 UTC
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