We have an excellent fan made undead list here:
http://netepic.org/INCOMING/html/modules.php?name=Downloads&d_op=getit&l
id=148
The smurfs can be found in Incoming! #1
http://netepic.org/INCOMING/html/modules.php?name=Downloads&d_op=getit&l
id=17
-----Original Message-----
From: Darryl Hilbig [mailto:darrylhilbig_at_...]
Sent: 17 January 2005 01:33
To: netepic_at_yahoogroups.com
Subject: RE: [NetEpic ML] G(rab) W(allets) strikes again
Where is it?
Darryl Hilbig
The Theory and Practic of Gamesmanship, or The Art of Winning Games
Without
Actually Cheating.
(Title of Book 1947)
(Stephen Potter 1900-69)
(British Writer)
>From: "EPICentre Webmaster" <gambit_at_...>
>Reply-To: netepic_at_yahoogroups.com
>To: <netepic_at_yahoogroups.com>
>Subject: RE: [NetEpic ML] G(rab) W(allets) strikes again
>Date: Sun, 16 Jan 2005 14:54:13 -0000
>
>Whilst I agree with in principle... we do have a smurf armylist in
>NetEPIC...
>
>Tom.
>
>-----Original Message-----
>From: Darryl Hilbig [mailto:darrylhilbig_at_...]
>Sent: 15 January 2005 09:29
>To: netepic_at_yahoogroups.com
>Subject: RE: [NetEpic ML] G(rab) W(allets) strikes again
>
>
>I don't see a problem with that, they aren't saying anything they
>haven't
>said before. Also, they are not charging you money to use their
license
>and
>they are trying to keep some consistancy in their universe (their's
>because
>their Intellectual Rights say so).
>
>Remember, even Netepic has rules about how things work and they aren't
>included until they are dissected by this Group. Are you saying
someone
>
>could make up their (GW example here) badger army and you would have no
>problem with it being made official by that person without your say so?
>
>Darryl Hilbig
>
>The Theory and Practic of Gamesmanship, or The Art of Winning Games
>Without
>Actually Cheating.
>
>(Title of Book 1947)
>(Stephen Potter 1900-69)
>(British Writer)
>
>
>
>
> >From: "Lorenzo Canapicchi" <canapicchi_at_...>
> >Reply-To: netepic_at_yahoogroups.com
> >To: netepic_at_yahoogroups.com
> >Subject: [NetEpic ML] G(rab) W(allets) strikes again
> >Date: Tue, 11 Jan 2005 10:19:21 -0000
> >
> >
> >people at GW did it again :o) instead to be excited for "Dawn of War"
> >PC game succes they wrote this:
> >
> >-----------------------
> >A Message from Games Workshop about Modding Dawn of War
> >
> >With the recent release of the Dawn of War mod tools we're excited to
> >see what you can generate in the coming months. There are plenty of
> >units, races, and places in the Warhammer 40,000 universe that didn't
> >make it into Dawn of War, so we expect some great things ahead! These
> >tools are giving you unprecedented access to the Warhammer 40,000
> >universe and because of that we have a few rules we need everyone to
> >follow. Yes, this is the dull legal bit, but our rules are pretty
> >straightforward.
> >
> >First of all, you need to read our Intellectual Property policy,
> >which can be found here: http://uk.games-
> >workshop.com/legal/ippolicy.htm. It's a lot of information, but
> >modders can concentrate on sections 1 and 2 (including the 'Can
> >Do', 'Can't Do' and 'Specific Examples' parts of section 2). After
> >you've read it you need to make sure that any project of yours
> >follows the rules laid out in the policy.
> >
> >We need an IP policy because the law requires us to make a visible
> >effort to actively police and protect our rights or risk losing them.
> >If we lose control of our IP rights then we lose the ability to
> >create cool, high-quality games - that includes Dawn of War. If (to
> >take an extreme example) we were to allow people to create a mod that
> >had players fighting against super-intelligent giant badgers with
> >their Space Marines it could (hard as it is to believe) lead some
> >people to think that super-intelligent giant badgers are a normal
> >feature of the Warhammer 40,000 universe. Sounds pretty harmless, but
> >if each mod introduced one or two subtly different elements (some
> >silly, some not), very quickly it can become really hard to tell what
> >belongs in the 'real' Warhammer 40,000 universe. So, if your mod
> >contains *any* elements from the Warhammer 40,000 universe, it must
> >contain *only* elements from that universe. If you want to use the
> >mod tools to create a game set in an entirely different setting, go
> >for it. An all-badger no-Warhammer 40,000 mod would be fine by
> >us...if badgers are your thing.
> >
> >The other factor that people occasionally find hard to understand is
> >why we need you to display a disclaimer (look for the 'Example
> >Disclaimers' link on the left side of the IP Policy page). The
> >disclaimers are also there to protect Games Workshop's ownership of
> >the Warhammer 40,000 universe. Ideas, settings, and characters are
> >all very valuable things and Games Workshop needs to always make sure
> >that there can be no doubt about who owns the rights to everything
> >contained in our gaming worlds. By using the appropriate disclaimers
> >you are helping us to ensure that no one gets confused about who owns
> >the concept and depiction of Space Marines, Eldar, and everything
> >else from the Warhammer 40,000 universe.
> >
> >The last thing we ask is that if you become aware of a mod, website,
> >or other project that isn't following our policy, please let us know
> >by emailing Legal_at_.... We'll get in touch and make
> >sure they read the policy and follow it too.
> >
> >Thanks for your help. Now go make some great mods!
> >
> >Erik Mogensen, Licensing Manager
> >-----
> >
> >Ah ah ah, I'm happy to see that with the new Year nothing is changed
> >in the good old GW world ;)
> >
> >
> >
>
>
>
>
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>
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Received on Mon Jan 17 2005 - 08:31:08 UTC