Domo Arigato Gozaimasu.
Darryl Hilbig
The Theory and Practic of Gamesmanship, or The Art of Winning Games Without
Actually Cheating.
(Title of Book 1947)
(Stephen Potter 1900-69)
(British Writer)
>From: "EPICentre Webmaster" <gambit_at_...>
>Reply-To: netepic_at_yahoogroups.com
>To: <netepic_at_yahoogroups.com>
>Subject: RE: [NetEpic ML] G(rab) W(allets) strikes again
>Date: Mon, 17 Jan 2005 08:31:08 -0000
>
>We have an excellent fan made undead list here:
>http://netepic.org/INCOMING/html/modules.php?name=Downloads&d_op=getit&l
>id=148
>
>The smurfs can be found in Incoming! #1
>http://netepic.org/INCOMING/html/modules.php?name=Downloads&d_op=getit&l
>id=17
>
>-----Original Message-----
>From: Darryl Hilbig [mailto:darrylhilbig_at_...]
>Sent: 17 January 2005 01:33
>To: netepic_at_yahoogroups.com
>Subject: RE: [NetEpic ML] G(rab) W(allets) strikes again
>
>
>Where is it?
>
>
>
>Darryl Hilbig
>
>The Theory and Practic of Gamesmanship, or The Art of Winning Games
>Without
>Actually Cheating.
>
>(Title of Book 1947)
>(Stephen Potter 1900-69)
>(British Writer)
>
>
>
>
> >From: "EPICentre Webmaster" <gambit_at_...>
> >Reply-To: netepic_at_yahoogroups.com
> >To: <netepic_at_yahoogroups.com>
> >Subject: RE: [NetEpic ML] G(rab) W(allets) strikes again
> >Date: Sun, 16 Jan 2005 14:54:13 -0000
> >
> >Whilst I agree with in principle... we do have a smurf armylist in
> >NetEPIC...
> >
> >Tom.
> >
> >-----Original Message-----
> >From: Darryl Hilbig [mailto:darrylhilbig_at_...]
> >Sent: 15 January 2005 09:29
> >To: netepic_at_yahoogroups.com
> >Subject: RE: [NetEpic ML] G(rab) W(allets) strikes again
> >
> >
> >I don't see a problem with that, they aren't saying anything they
> >haven't
> >said before. Also, they are not charging you money to use their
>license
> >and
> >they are trying to keep some consistancy in their universe (their's
> >because
> >their Intellectual Rights say so).
> >
> >Remember, even Netepic has rules about how things work and they aren't
> >included until they are dissected by this Group. Are you saying
>someone
> >
> >could make up their (GW example here) badger army and you would have no
> >problem with it being made official by that person without your say so?
> >
> >Darryl Hilbig
> >
> >The Theory and Practic of Gamesmanship, or The Art of Winning Games
> >Without
> >Actually Cheating.
> >
> >(Title of Book 1947)
> >(Stephen Potter 1900-69)
> >(British Writer)
> >
> >
> >
> >
> > >From: "Lorenzo Canapicchi" <canapicchi_at_...>
> > >Reply-To: netepic_at_yahoogroups.com
> > >To: netepic_at_yahoogroups.com
> > >Subject: [NetEpic ML] G(rab) W(allets) strikes again
> > >Date: Tue, 11 Jan 2005 10:19:21 -0000
> > >
> > >
> > >people at GW did it again :o) instead to be excited for "Dawn of War"
> > >PC game succes they wrote this:
> > >
> > >-----------------------
> > >A Message from Games Workshop about Modding Dawn of War
> > >
> > >With the recent release of the Dawn of War mod tools we're excited to
> > >see what you can generate in the coming months. There are plenty of
> > >units, races, and places in the Warhammer 40,000 universe that didn't
> > >make it into Dawn of War, so we expect some great things ahead! These
> > >tools are giving you unprecedented access to the Warhammer 40,000
> > >universe and because of that we have a few rules we need everyone to
> > >follow. Yes, this is the dull legal bit, but our rules are pretty
> > >straightforward.
> > >
> > >First of all, you need to read our Intellectual Property policy,
> > >which can be found here: http://uk.games-
> > >workshop.com/legal/ippolicy.htm. It's a lot of information, but
> > >modders can concentrate on sections 1 and 2 (including the 'Can
> > >Do', 'Can't Do' and 'Specific Examples' parts of section 2). After
> > >you've read it you need to make sure that any project of yours
> > >follows the rules laid out in the policy.
> > >
> > >We need an IP policy because the law requires us to make a visible
> > >effort to actively police and protect our rights or risk losing them.
> > >If we lose control of our IP rights then we lose the ability to
> > >create cool, high-quality games - that includes Dawn of War. If (to
> > >take an extreme example) we were to allow people to create a mod that
> > >had players fighting against super-intelligent giant badgers with
> > >their Space Marines it could (hard as it is to believe) lead some
> > >people to think that super-intelligent giant badgers are a normal
> > >feature of the Warhammer 40,000 universe. Sounds pretty harmless, but
> > >if each mod introduced one or two subtly different elements (some
> > >silly, some not), very quickly it can become really hard to tell what
> > >belongs in the 'real' Warhammer 40,000 universe. So, if your mod
> > >contains *any* elements from the Warhammer 40,000 universe, it must
> > >contain *only* elements from that universe. If you want to use the
> > >mod tools to create a game set in an entirely different setting, go
> > >for it. An all-badger no-Warhammer 40,000 mod would be fine by
> > >us...if badgers are your thing.
> > >
> > >The other factor that people occasionally find hard to understand is
> > >why we need you to display a disclaimer (look for the 'Example
> > >Disclaimers' link on the left side of the IP Policy page). The
> > >disclaimers are also there to protect Games Workshop's ownership of
> > >the Warhammer 40,000 universe. Ideas, settings, and characters are
> > >all very valuable things and Games Workshop needs to always make sure
> > >that there can be no doubt about who owns the rights to everything
> > >contained in our gaming worlds. By using the appropriate disclaimers
> > >you are helping us to ensure that no one gets confused about who owns
> > >the concept and depiction of Space Marines, Eldar, and everything
> > >else from the Warhammer 40,000 universe.
> > >
> > >The last thing we ask is that if you become aware of a mod, website,
> > >or other project that isn't following our policy, please let us know
> > >by emailing Legal_at_.... We'll get in touch and make
> > >sure they read the policy and follow it too.
> > >
> > >Thanks for your help. Now go make some great mods!
> > >
> > >Erik Mogensen, Licensing Manager
> > >-----
> > >
> > >Ah ah ah, I'm happy to see that with the new Year nothing is changed
> > >in the good old GW world ;)
> > >
> > >
> > >
> >
> >
> >
> >
> >To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
> >Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
> >
>
>
>
>
>To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
>Yahoo! Groups Links
>
>
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>
Received on Tue Jan 18 2005 - 05:05:27 UTC