Re: Chaos issues

From: Stephane <kotrin_at_...>
Date: Wed, 06 Apr 2005 18:04:38 -0000

I'm pleased to read that reactions to my suggestion have been mostly
positive.

Although separating Chaos cards into piles involve record-keeping
(like putting different piles on different Greater Daemon army cards)
I think it's something that the average NetEpic player can handle...

To me, Chaos cards represent the influence of Chaos Gods. Therefore,
if more than one God looks over the battlefield, nothing surprising
that each of them handles influence over his own minions - at the
expense of his rivals, but not necessarily to turn a battle into a
defeat. Hence the playing of card could be written like that:

"If more than one Chaos Power is involved in a battle, separate your
hand of Chaos Cards in up to one pile per God. Each Chaos Power's
cards cannot be played on a unit affiliated to another."

Hence, if you have a Khorne / Tzeench army with 3 Greater Daemons and
8 cards, suppose you assign 7 cards to Khorne and 1 to Tzeench. A
Khone card may be played on any Khorne or Chaos unit, or to save
Khorne's Bloodthirster or Angron. Tzeench's card can be played on any
Tzeench or Chaos unit, or to save Tzeench's Magnus The Red. It does
not matter if the target unit belongs to one Greater Daemon's horde
or another, as long as a card is not played on a target affiliated to
a rival power.

  Stephane

--- In netepic_at_yahoogroups.com, Jarreas Underwood <jarreas_at_m...>
wrote:
> I dislike the restriction of separating your cards into piles, as
that adds a record-keeping element to the game. I've been trying to
get rid of as many of those as possible. I've also viewed the cards
as an indication of the generic power of the warp in the area, not
power from any specific source.
Received on Wed Apr 06 2005 - 18:04:38 UTC

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