Re: [NetEpic ML] Re: Chaos issues

From: Peter Ramos <primarch_at_...>
Date: Wed, 06 Apr 2005 14:57:35 -0400

Hi!

Not a bad idea Stephane!

Simple, uses an existing rule that we know works and pretty reasonable.

I like it!

Opinions?

Peter

Stephane Montabert wrote:

>I've been reading through the "hot" debate over Chaos
>combinations ;) and as usual I'm so happy to see that
>NetEpic community is so full of reasonable, open
>minded people. It's really a breath of fresh air when
>it comes to rule design.
>
>I like Yar's analysis over the two sides of animosity:
>a rule for army building and a rule for game play.
>Maybe they should be combined in both, maybe not.
>
>Personnally, I don't like the idea of Chaos Power
>Pairs - too restrictive and arbitrary. Basically, it
>means that by running a single-power chaos army, you
>put yourself at a distinct disadvantage since you
>could field units from the associated power without
>any drawback. While it stands in the name of fluff, it
>means that there are two Chaos armies, one dual-god
>pair or the other, and not four.
>
>Second, I don't like animosity rule "roll a D6, on 1
>something terrible happen". Too random, and involving
>range checks in the middle of the game.
>
>Players should be allowed to field an army with 1, 2,
>3 or even all Chaos deities, but putting themselves at
>a greater risk each time. This should be kept simple
>and not cripple the game with a "on a d6 roll of 1
>throw your battle plan out of the window" effect.
>Also, I would not build any "affinity" nor "hate"
>between powers - they are just concurrent gods.
>
>So, here is a suggestion:
>
>- If the Chaos army features more than one chaos god,
>for each power beyond the first the player must
>discard one chaos card from his hand before game
>begins.
>- If the Chaos army features more than one chaos god,
>each chaos card must be allocated to a given chaos
>god. The chaos card distributed in this way can only
>be used on this god's units or to save Greater Daemons
>affiliated to him.
>
>Thus if a player has 3 greater daemons belonging to 2
>powers, he will get 8 cards, not 9, and he will have
>to divide those 8 cards into two stacks - making the
>whole army less flexible and reliable, since he could
>not play *any* chaos card to save *any* greater daemon
>anymore.
>
>For fluff reason, the explanation is simple: the more
>Powers are involved into a battle, the more cautious
>and mistrustful each Chaos God is, weakening the raw
>energy of Chaos. For a maximum flexibility with Chaos
>cards, a chaos player should take only one God. He
>still could build a 4-power army for large games, but
>then he would only have 9 cards allocated to 4
>Daemons.
>
>I think this "Chaos Card approach" is simple and does
>not require range checks or dice roll, while being
>restrictive enough to be taken into account by Chaos
>players.
>
>Whaddayathink?
>
>
> Stephane
>
>
Received on Wed Apr 06 2005 - 18:57:35 UTC

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