Re: [NetEpic ML] Eldar Book
Hi!
To think I actually told Jar that there wouldn't be much conversation
regarding the eldar....
Shows how much I know... ;-)
Lets take it by parts for people to decide:
1. Do people want to allow orks as allies for Eldar?
2. Should Tempest and titan groups be "generic" units accessed by all
carftworlds?
Those seem to be the two big issues.
The suggestions made so far sound good. I urge more discussion to hammer
out what is wanted.
Peter
Jyrki Saari wrote:
>[snip]
>Hello. Long time no "see". :o)
>
>
>
>>But seriously folks, please take a look at the Eldar
>>book and let me know what you think. I've been
>>looking it over and have noticed the following
>>things that will probably raise some hackles.
>>
>>1) The Craftworlds are codex armies. You can't get
>>any of the special units (Alaitoc Pathfinders, etc)
>>without running that craftworld. You can take a
>>second craftworld as an ally if you want, and can
>>mix & match Support cards between companies.
>>
>>IMHO this is a similar division to the Chaos Powers.
>>Each one has specialized units that can be
>>consitered unbalancing, but is balanced by the fact
>>that you can't take all of them.
>>
>>
>>
>
>Did I get this system right: If you take a standard
>Eldar army you can take up to 50% of your points from,
>say, Marines? ("Any other standard list except Chaos &
>Tyranids") Or even Orks? <shudder>
>
>
>
>>2) The Wind Rider Host (WRH) is a Saim-Hann card.
>>You have to run Saim-Hann if you want it. Everyone
>>else has to use the Jetbike Host, a smaller and more
>>accurately priced company. Keep in mind that you can
>>run two craftworlds, so that no matter which one you
>>run you can always take the WRH.
>>
>>
>>
>
>This I am OK with as it ties nicely with the
>background.
>
>
>
>>3) The Tempest, Spirit and Phantom Host cards are
>>available to all craftworlds, but not the Standard
>>Eldar List. This is mostly a fluff issue, as I don't
>>believe that the Eldar would loan out their rare
>>and/or heavy units to anyone.
>>
>>
>>
>
>Um, where in the fluff does it say that Tempest and
>Phantom hosts are for the select few only?
>
>The fluff DOES say that:
>-Ulthwe uses more Guardians than the others.
>-Alaitoc uses more rangers than the others.
>-Biel tan is the most militaristic.
>-Iyaden has, out of necessity, more Wraiths than the
>others.
>-Saim-Hann has wildrider clans.
>
>
>
>>That's a start, and I'm sure that folks will find
>>others. Let the flames begin!
>>
>>
>
>WHOOOOSSSHHHH!!!
>
>Here's what I propose.
>
>1) Give Each Craftworld ONE unique advantage in the
>form of an unit the others can't have and which is
>tied to the background.
>
>2)Balance this with some reasonable restriction so
>there's a reason to play the standard list.
>
>My proposals for units:
>-Saim Hann: Wind Rider host.
>
>-Iyaden: Spirit host. As the Eldar view the creating
>of Wraiths as something approaching necromancy I don't
>see them being so widespread in other craftworlds
>which are not in as dire straits.
>
>-Biel-Tan: create a new unit: Aspect host of, say, two
>aspect detachments and a Exarch command unit.
>
>-Ulthwe: Black Guardian hosts.
>
>-Alaitoc: Hmm. Ranger host (special card)?
>
>Then the restrictions. Um, let's see... I'm sure the
>listmembers can come up with something... ;o)
>
>Some suggestions:
>-Ulthwe: restrictions on the number of aspects?
>-Alaitoc: has less guardians?
>-Biel-Tan: less psykers?
>
>Fire away!
>
>
>
>
>>-Yar
>>
>>
>
>Jyrki Saari
>
>
>
>
Received on Thu Apr 07 2005 - 19:05:48 UTC
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