Re: [NetEpic ML] On Tau Fire Warriors

From: Peter Ramos <primarch_at_...>
Date: Tue, 31 Jan 2006 18:15:18 -0400

Hi!

The Tau list is new and therefore has little testing, so your input
after playing with them carries a lot of weight. As similar playtest
data did after the Necron/Slann list surfaced.

The defensive capability, as described, does seem over the top.

Instead of a reroll, how about a +1 bonus for defensive fire (making it
a 3+)?

Still pretty darn good, but not as killer as a reroll.

How about a redefined cost of 250 per detachment of 6?

Thoughts?

Peter


Stephane wrote:

>Hi,
>
>This is unrelated to current topic but I played Tau recently and I
>find there's a problem with their troops - Fire warriors.
>
>Fire warriors have
>- 10cm move (normal)
>- -1 CAF (little drawback understandable, being Tau, but nothing
>overwhelming)
>- A standard gun 50cm 4+ 0 (excellent to-hit roll, understandable
>once again)
>- A special ability giving them the possibility of rerolling failed
>ranged attacks under special circumstances.
>
>Oh my!
>
>The latest is really a problem IMHO. Rerolling a base to-hit roll of
>4+ means that three of four shots will hit against an incoming
>opponent (especially in assault, when fire warriors are hiding in a
>building). This is incredible compared to other Epic infantry stands.
>Tau fire warriors are incredible on the defense - four Tau stands
>will easily wipe out even Eldar assault specialists like Scorpions
>and Banshees, survivors being against superior odds. Their -1 CAF is
>not a problem since after the shooting phase there are little
>opponents left to assault anyway.
>
>Sure, you can always launch barrage after barrage on the building
>fire warriors are hinding into, but I find a bit annoying that you
>really can't assault a race supposed to be weak in CC!!
>
>I suggest that the "reroll failed ranged attack" rule is downgraded a
>bit. Or a lot.
>
>For example, Fire Warriors could either have a to-hit base of 5+ and
>not 4+ (so with the reroll it would be equivalent to a 3+, which is
>already quite insane). Better, we could use for Tau the same ability
>than Squat in CC, ie. rerolling ranged to-hit rolls of 1 (or 1-2 on
>certain circumstances)
>
>I think that with such changes a base cost of 25 per stand would be
>justifed then (25 being "slightly better than IG" and we are far from
>that!!) Currently, they are underpriced IMHO.
>
>I played a game with current version of Tau and I really felt sorry
>for my opponent, which hadn't fielded tons of artillery. Once I
>managed to took the city center (and easily wipe out his few barrage
>laying units) he could do n*o*t*h*i*n*g. In ranged attacks, Tau
>outmatched him. In close combat, Tau killed off assaulters before the
>fight.
>
>Comments?
>
>
>
>
Received on Tue Jan 31 2006 - 22:15:18 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 11:00:04 UTC