Re: [NetEpic ML] Night Lords Chaos Legion
Peter, I think that forcing them to target the nearest unit if it is
broken would be an adequate solution.
Would limit their options tactically occasionally
"A Night Lords player must Charge or Shoot (depending n orders) the
nearest unit if it is broken ignoring all other units."
something like that
Peter Ramos <netepic_at_...> wrote:
>
> Hi!
>
> What would you suggest?
>
> At this point nothing is written in stone (nothing ever is in netepic
> anyways...), so give it a shot. :-)
>
> Peter
>
> oztenaka wrote:
> >
> > When I read this legion I was enjoying the Flavour text. However the
> > actual rules set behind them troubles me.
> >
> > The flavour text describes them as "masters of stealth, able to
> > infiltrate a position quickly and silently", they do not gain any
> > special access to infiltrating units over any other legion.
> >
> > This fact pales into insignifigance compared to the fact they get a
> > bonus 2 vps for wiping out units without any negative to balance
it out.
> >
> > Compare this to the Tyranids which get double VPs but can't earn pts
> > for holding objectives.
> >
> > I am not suggesting that the Night Lords bonus is anything like the
> > Tyranids however it far surpasses any other army especially as the
> > Night lords have far greater mobility than the Tyranids.
> >
> > They have cheap landspeeders, as well as they have access to quicker
> > transports being Marines (Rhinos ,Drop pods etc), that mean they can
> > hold many objectives quickly and also target vulnerable units.
> >
> > Perhaps a negative that uses their ruthlessness against them i.e.
> > saying that they must target a broken unit if closer to them.
> >
> > I just think that having an army that gains extra vps on the others
> > for probably doing what a lot of players will try and do to units
> > anyway is a bit odd.
> >
> >
>
Received on Wed Mar 07 2007 - 19:19:25 UTC
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