Howdy All,
The original Tau list just didn�t feel right to me when I recently looked
through it. It felt like it was sort of thrown together because we
needed a Tau list (yes, I know I was involved with that). Since
then I�ve looked hard at the Tau list and have made some changes to give
the list a bit more polish, make it play a little smoother and to add in
the newer units from both the E:A list and from the W40K Codex.
Here is the link to the updated list that I have created. Its still
in its playtest stages, but the units I have playtested already seem to
work better (IMHO) with these changes.
http://groups.yahoo.com/group/netepic/files/Net%20Epic%205/11%20Tau%20Army%20Boo\
k%20v5.1%20Draft.pdf
For those of you who don�t wish to troll through the whole list, here�s a
list of most of the changes/additions:
- Altered the make up of Tau armies (to limit the number of Kroot Tau
armies can field. Too many Kroot units overcomes the Tau�s weakness
of low CAF).
- Added Guided Missiles Special Ability (updates and simplifies Seeker
Missiles and adds two new missiles: Submunitions and Tracers)
- Added Drones Special Ability (AI, Inorganic, cannot capture/contest
objectives)
- Edited Markerlights (Vehicles/cavalry can fire with other weapons,
infantry cannot)
- Added Support Craft Special Ability (for Tau Praetorians, makes them
easier to shoot at)
- Altered Fire Warriors detachments (from 6 stands to 4, points changed
accordingly, this means that 1 Devilfish support card can carry 1 Fire
warrior detachment).
- Altered Company Cards that have Fire Warriors to have new detachment
sizes.
- Added higher points costs for �Bonded� Companies/Support Cards
- Added Markerlights to Stealthsuits & made their Stealth still work
out of cover; increased points to match.
- Added Battlesuit Cadre (each type of Crisis suit and Broadside Suit +
Command).
- Added Recon Cadre (Piranhas and Tetras).
- Added Sniper Drones:
Drones must stay with Drone Controller. If controller dies, Drones
are removed. Drones & Drone Controller Stealth still works out
of cover.
Drones: Move: 10cm, Save: 6+, CAF:-1, Drones, Stealth;
Controller: Move: 10cm, Save: -, CAF:-2, Markerlight, Stealth,
PD(1);
Drones: Weapons: Rail Rifle, 75cm, 1 Dice, 4+, -2TSM
Controller: Weapons: Pulse Pistol, 0cm, 0 Dice, No To-hit, 0TSM
Sniper Drone Detachment (Support)
2 Sniper Drone Stands & Drone Controller Stand, BP:Controller Stand,
Morale:3, VP:1, Cost: 100
- Added Vespid Stingwings:
Move: 20cm, Save: None, CAF:+2, Jump Packs, Hard to Hit;
Weapons: Neutron Blasters, 35cm, 1 Dice, 4+, -1TSM
Vespid Stingwing Flight (Support)
4 Vespid Stingwing Stands, BP:2, Morale:3, VP:1, Cost: 100
- Added Stingray Missile Tank:
Move: 20cm, Save: 4+, CAF:+2, Skimmer;
Weapons: Submunition Missiles, 100cm, 2BP_at_, Varies, 0TSM; 12cm Template,
Ignores Cover, Guided Missile
Stingray Missile Battery (Support)
3 Stingray Missile Gunships, BP:2, Morale:3, VP:3, Cost: 300
- Added Tigershark Railcannon Variant:
Move: 60cm, Save: 4+, CAF:+2, Flyer, Superheavy;
Weapons: Light Railcannons, 75cm, 2 Dice, 4+, -3TSM; Penetrating +1,
Burst Cannons, 35cm, 4 Dice, 4+, 0TSM;
AA Seeker Missiles, 75cm, 2 Dice, 4+, -1TSM; Guided Missile
Tigershark Strike Craft (AX-1-0 Variant) (Support)
1 Tigershark Strike Craft (AX-1-0 Variant), BP:Model, Morale: -, VP:4,
Cost: 400
- Added Scorpionfish Superheavy Tank:
Move: 15cm, Save: 3+, CAF:+2, Skimmer (no Pop-up), Superheavy;
Weapons: Missile Pods, 50cm, 2 Dice, 4+, 0TSM;
Munitions Launcher (fires one type of the following missiles per
turn):
Tracer Missiles, 100cm, 4 Dice, 4+, -3TSM; Penetrating +1, Guided
Missile
Submunition Missiles, 100cm, 6BP, 4+, 0TSM; 12cm Template, Ignores Cover,
Guided Missile
Seeker Missiles, 100cm, 6 Dice, 4+, -1TSM; Guided Missile
Scorpionfish Heavy Missile Gunship (Support)
Scorpionfish Heavy Missile Gunship, BP:Model, Morale: -, VP:4, Cost:
350
- Added Moray Assault Ship:
Move: 20cm, Save: Varies (Template), CAF:+6; Praetorian, Support Craft, 2
Deflector Shields
Weapons: Identical to the Manta except it is armed with either
Railcannons OR Ion Phalanxes.
Moray Assault Ship (Special Card)
Moray Assault Ship, BP:Model, Morale: -, VP:6, Cost: 550
- Altered Manta Stats and Hit Template (previous template was too small
compared to relative size of model).
- Increased Manta Cost
- Changed Vector Cards (flyer ability is way too good, changed to Jump
Packs/FOTF and increased Move, added new weapons)
Please have a look through it and make any comments you see fit.
-Kelvin....
Received on Thu May 24 2007 - 03:06:33 UTC
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