Fw: [NetEpic ML] Digest Number 2122

From: Bruce Scott <B.Scott_at_...>
Date: Mon, 10 Mar 2008 10:01:29 +1000

We've played the 5cm penalty for both units for a long time now and it
works fine for us. The problem with your comparison of transported Tac
Marine vs. Marine biker comparison is that the Tac Marines are bound to
their tranports (they must maintain coherency with their Rhinos). So,
while the transported Tac Marines could move a maximum of 51cm first turn
they could only move 20cm next turn; the Bikes can move 60cm every turn.
Even if you looked at say Scouts and seperate Rhino detachments the same
limitation on subsequent turns applies.



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[NetEpic ML] Digest Number 2122






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Messages In This Digest (4 Messages)
1a.
Transported Unit Movement From: hunter_arod

1a.
Transported Unit Movement
Posted by: "hunter_arod" carmien_at_... hunter_arod
Sat Mar 8, 2008 6:31 am (PST)
I see this group debated how to handle embarked unit orders & movement
back in 2002, opting to charge the transport and the passenger each
5cm of movement for picking up and getting in, and dropping off and
getting out.

I like the netepic ruleset quite a bit--we play a simple "old" version
of epic very much like netepic hereabouts--but this explanation of
movement caught me by surprise. In our neck of the woods, embarked
troops can get out, but must remain next to the transports (so the
transport can move full, but debarking units only exit).

This sticks out for me as the only detail of netepic I couldn't live
with comfortably, as it definitely increases the range (to 60cm) of
embarked marines [presuming they are not bound to the transports].
First, that means the transports use 90% of the turn to move (in
charge, all but 5cm of 50cm), then embarked marines use 75% of the
turn to move (in charge, 15cm of 20cm). That seems to suggest charging
Rhinos come equipped with time travel devices that allow them to get
165% of time out of a turn. :)

Second, this makes embarked marines move the same distance as, say,
marine bikers, otherwise a nice unique unit with a 60cm charge range.
If embarked marines can do the same, the "play value" of bikers seems
to be reduced--not entirely, as if memory serves bikers melee better
than stock marines, but they certainly are not longer unique in how
far they can strike.

Of course, if my local gaming pals decide to use the netepic ruleset,
we can always have this debate and go with what we want, but I am
curious to hear what people think about the flat 5cm cost vs.
proportional cost (if the transport moves half, the passengers can
move half) debate today.

ejc









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Received on Mon Mar 10 2008 - 00:01:29 UTC

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