[NetEpic ML] Vehicle close combat

From: Peter Ramos <pramos2_at_...>
Date: Tue, 15 Feb 2000 19:51:52 -0600


The first issue to resolve is how vehicles engage in close combat.

Having heard all the previous debate I have devised the simplest means of showing the vehicles "difference" without too many rules.

Simply put, when a vehicle charges it uses the printed CAF listed in the rules (overrun attack). When the vehicle itself is charged use the half the printed CAF's value (round down).


A landraider CAF +3 charges a IG stand and gains it's +3 bonus as listed. The same Land raider gets bushwacked by a IG bike later in the game thus he gets a +1 (half of +3 rounded down).

Note that once the vehicle "charges" it gets its full CAF regardless who countercharges it, the important thing is that the vehicle came full tilt and charge.

Also terrain types like woods, rubble and cities the CAF could be halved by default due to the difficulty of these terrain features.

Its not "classy" but to the point and gives a reasonable difference between infantry and vehicles.


Received on Wed Feb 16 2000 - 01:51:52 UTC

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