RE: [NetEpic ML] Re: Morale and Breakpoint for Companies, Detachments, etc.

From: James Coplin <james_at_...>
Date: Mon, 18 Jun 2012 10:09:17 -0500

This one came through fine. I am now clear on the VP aspects of the
companies, support, special, etc.



However, am I the only one who thinks there is something decidedly fishy
about the moral aspects of companies vs detachments? I can think of all
kinds of shenanigans if a detachment that is part of a company is immune to
morale effects once it falls below level where it normally would have to
make morale checks. Likewise, support cards as part of a company being
immune to morale effects once the main company breaks also seems dodgy.



James



*From:* netepic_at_yahoogroups.com [mailto:netepic_at_yahoogroups.com] *On Behalf
Of *ciber nyam
*Sent:* Monday, June 18, 2012 9:26 AM
*To:* netepic
*Subject:* [NetEpic ML] Re: Morale and Breakpoint for Companies,
Detachments, etc.





the test has worked, so let's try it once more.

My excuses if this reaches the list several times. it's the third time I
try to send the message. It's a long time since my last post, maybe my
yahoogroups user has been dissolved in acid or sent to the void or just
deleted...


-------
For some strange reason, the email I sent yesterday did not make it
through...

Resending it (see below), just adding in answer to your new question that
no support cards are affected by the company card breaking and on the other
hand, a company detachment does not check morale util the company breaks as
a whole.

As you point out, morale issues play an important factor as with any
warfare simulation. That's why SM will often fight to the last stand if
required, while IG and other low morale troops have the morale factor
against them and can hardly be trusted to keep up in the front line when
attrition strikes.

Regards

c.


Hi,

I don't have the rules available right now. In any case, here are the
answers to your questions:

> If one of the detachments comes under heavy fire and hits its break point
or is wiped out, does my opponent gets the victory points for breaking the
detachment or does the whole company have to break?

- If the detachment is part of a company card, NO, they never get broken
by themselves. Either you break the whole company or you don't. This means
for a SM scout company, that you can wipe out one detachment out of three
and the other two don't care (until you reach the company break point,
which I would guess would be 10, so once you wipe out a whole detachment of
6 and 4 more units, then the rest are broken, even if there is a whole
detachment unharmed). If the detachment was from a support or special card,
they have their own break point and VP, which are awarded once they are
broken by themselves. Note that most support/special/free cards consist ina
single detachment or unit.

>If the company subsequently breaks, do you get the victory points for the
individual detachments you broke and the points for breaking the company?

- you get the victory points for the whole company. i.e. those written on
the back of the company card. You will get no points from company-atached
support, free and special cards until you break them.

> What happens to support cards that are fine?

- Nothing. Support cards are broken and their VP collected separately from
the company card or in other words, they are completely independent.

> If the company breaks that they are supporting, are they also broken?

- No.

See if this makes it clearer: Break point and VP are always related to each
single card, be it free, special, support or company card. Most company
cards consist of two or more detachments which for the purposes of breaking
and collecting VP act as a single unit. Each free, special and support card
has its own break point and VP. Note that this is completely unrelated to
any hierarchy rule related to company detachments and support detachments
(e.g. imperial guard "chain of command" rule). Note however, that there are
some exceptions to this rule:

- some support or special cards work specifically as "add-ons" to company
cards or other support cards (*usually* they are transport detachments,
although not all transport vehicle detachments work in this way, e.g. SM
Land Raiders). You will notice those cases because they don't have a break
point but a "+X" to break point and "+y" to VP written in the back of the
card. Thus, break point of the company/support card transported is
increased, the same as VP according to the [transport] support card.
Consequently, units lost from the [transport] support card do count as
losses for the card supported.

- Orks clanz (equivalent to SM company cards) work in a different way.
Essentially, rules are inversed for the general case and exception i.e. all
support cards increase the break point of the clan/company and the VP when
it is broken. Some exceptional units (like most special cards or those
madboyz) do not join the clan but operate as separate units and have their
own break point and VP. Actually, madboyz are an exception to the
exception, since all madboyz are joined to form a single independent
madboyz mob that has its breakpoint increased as more and more madboyz
support cards are bought (irrespective of which clan they are attached to).
Anyway, they are madboyz, don't try to make any logic out of it...

- Other specific armies may have exceptions to this rule. Read the
appropriate army book.

Hope this clarified your doubts.

c.
Received on Mon Jun 18 2012 - 15:09:17 UTC

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