In Adeptus Titanicus/Codex Titanicus Eldar got a +1 on their repair rolls -
which is why I suggest they always stay "state of the art" compared to
however we modify the Imperial stuff. To quote CT p. 56
"Co-ordinated by the shared consciousness of crew and Infinity Circuit,
Eldar repair systems are highly effective in locating and repairing damage."
I should point out that originally the holo-field affected even barrage
templates.
They also got a +1 when attacking non-Eldar titans with close combat
weapons. This was a "to-hit roll" (Titans in AT did not use CAF). Perhaps a
bonus to grab attacks with powerfist and the like?
It also noted a Phantom engaged in close combat had the holo-modifier
reduced to -1 for the DURATION OF THE CLOSE COMBAT. I put that in uppercase
because it obviously implied it went back up to the original value after
close combat was over.
Another interesting point was that Phantoms were so fast that opposing
non-Eldar Titans had to reveal their orders before the Phantoms chose
theirs.
Well enough reminiscing. I suggest everyone with an interest check out the
(now COMPLETE) set of 1st Edition Space Marine rules. I updated the unit
reference templates but I started work on OCRing Fifth Frontier War so the
Titan datacharts won't go up until I get done with the first round of OCR.
You can get the information on the variants from AT in the text anyways.
Ken
---------------------------
There's a war out there, old friend, a world war. And it's not about who's
got the most bullets, it's about who controls the information. What we see
and hear, how we work, what we think, it's all about the information!
Cosmo, 'Sneakers'
----- Original Message -----
From: Warprat <warprat_at_...>
To: <netepic_at_egroups.com>
Sent: Thursday, February 17, 2000 11:48 PM
Subject: [NetEpic ML] Re: Revision Issue: Titans
> Tzeentch,
>
> YES! Wonderfull idea!
>
> 1) Move the reactor on the Warlord. How about moving all forward facing
> reactors, on all titans, to the rear.
>
> 2) Give a 4+ repair roll to all titans. Of course, Orks would remain
> the same.
>
> 3) Perhaps the Eldar do deserve to have a 3+ repair roll, even if the
> reactor location is changed. I don't have enough experience with the
> Eldar to have a good gut feeling on that. I bow to your greater wisdom.
>
>
> Hail to the Old Guard!
>
> Warprat ;)
>
>
> Tzeentch wrote:
> >
> > One option (hang with me here) is to move the reactor to the rear of the
> > Warlord. Keep the saving throw as-is but it can only be hit from behind.
> > That should reward players who like to manuever.
> >
> > I personally like my staging regeneration but if it comes down to "one
> > number, no variables" I'd throw in with 4+ repair for VSGs, maybe bump
the
> > Eldar repair rolls a bit and keep the orks the same.
> >
> > Ken
> > ---------------------------
> > There's a war out there, old friend, a world war. And it's not about
who's
> > got the most bullets, it's about who controls the information. What we
see
> > and hear, how we work, what we think, it's all about the information!
> > Cosmo, 'Sneakers'
> >
> > ----- Original Message -----
> > From: <jyrki.saari_at_...>
> > To: <netepic_at_egroups.com>
> > Sent: Thursday, February 17, 2000 11:15 PM
> > Subject: [NetEpic ML] Re: Revision Issue: Titans
> >
> > > [snip]
> > >
> > >
> > > 1. Void shield repair is on a 3+ as well as repair
> > >
> > >
> > > JS: I think this is too much. 4+ is sufficient for both.
> > >
> > >
> > > 2. The reactor on the warlord should be a 1+
> > >
> > >
> > > Definetely. The warlord hull is the crappiest in existence yet it's
still
> > > the most expensive.
> > >
> > > Jyrki Saari
> > >
> > >
> >
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Received on Fri Feb 18 2000 - 08:14:39 UTC