Well, I actually opened up my copy of Armies Of The Imperium. Here is a
summary of the original Games Workshop rules:
1) The Deathstrike Battery costs 250pts. It is a one shot weapon. There
are three types of warheads, Barrage, Harpoon, and Warp.
2) The Launcher must be on First Fire. The missile is fired upward in a
high arc in front of the launcher. The Tactical missile has a complex
robotic guidance system. The missile climbs high in the air and selects
a target on its own.
3) The missile descends to about 10-20 meters above the ground, D6 x
10cm in directly in front of the launcher.
4) The missile seeks its target. Each turn, the missile moves D6 x 10cm,
if a 6 is rolled the missile moves a further 1D6 x 10cm and explodes at
the end of its move. The missile will fly over troops and non-prefered
enemy, and will avoid buildings, hills, and terrain features by flying
over or around them. The missile moves in the First Fire phase.
5) The player may choose to prematurely attack any one target that lies
along the missile's flight path to the original target.
6) Troops on First Fire orders, may fire on missiles, if the range is
25cm or less.
7) The Deathstrike Missiles operate just like the Titan versions do,
once they reach thier target.
At the time, the group I played with didn't like these rules, and made
the Deathstike missiles into the Titan type. Launcher on First Fire,
direct LOS, immediate damage, no cruise. Imperial Guard would not take
more than 1-2 batteries, so as not to "Cheese" the other players.
The computer game Final Liberation also uses titan rules to fire
Deathstrike missiles. Launcher needs Line Of Sight (LOS), missile
travels in the same turn, any distance to the target.
Netepic has changed the Games Workshop rules in the following ways:
1) The missile does not select an initial target to move toward, but may
select one at any point in its move.
2) The missile moves 0-35cm in the Flyers Phase, per the players choice.
It cannot not explode prematurely. The missile has enough fuel for four
turns.
3) Troops may not fire at missiles, only AA guns, which must do so at a
-2 penalty to hit.
Hope this is interesting!
Warprat ;)
nils.saugen_at_... wrote:
>
> Nope....
>
> As you point out yourself it says the warheads are the same. Does the titan
> missile have a maximum range per round of 35 cm? No, its range is limited to
> its LOS. Can you shoot down the titan missile with AA? No you cant. So these
> missiles can not be the same!
>
> Nils
> > -----Original Message-----
> > From: hellreich_at_... [SMTP:hellreich@...]
> > Sent: 22. februar 2000 17:45
> > To: netepic_at_egroups.com
> > Subject: [NetEpic ML] Re: Revision Issue: Titans
> >
> > It dose to need line of sight, They are really the Titan type weapon
> > mounted
> > on a Tank instead. AND BY THE WAY READ THE VERY LAST SENTENCE OF
> > DEATHSTRIKE
> > "THESE WARHEADS FOLLOW THE SAME RULES AS THE TITAN MISSILES OF THE SAME
> > NAME
> > (SEE TITANS IN TECH-GUARD CHAPTER)" RIGHT FORM THE BOOK. So you been
> > palying
> > them wrong. And if not misstaken, if tanks lose line of sight the missile
> > was, I think, suppose to hit the colses random unit/ model.
> > Peter alittle help here.
> > ----- Original Message -----
> > From: "Nils Saugen" <nils.saugen_at_...>
> > To: <netepic_at_...>
> > Sent: Tuesday, February 22, 2000 4:37 AM
> > Subject: [NetEpic ML] Re: Revision Issue: Titans
> >
> >
> > > I think we need some clarifications...
> > >
> > > We have always regarded the Deathstrike missile as a cruise missile
> > > much like modern day tomahawks.
> > >
> > > So I've always regarded it as a small flyer. We use our own rules for
> > > flyers (They are placed on the tabletop as any other units and has some
> > > manuverability restrictions. They must move between half and full
> > > movement, making no more than to turns each round with at least 10 cm
> > > between the turns and with a maximum turn of 90 degrees (no singel turn
> > > above 45 degrees)) These are the rules by wich the deatstrikes move.
> > >
> > > So if I'm able to backstab a titan, using the above manuverability
> > > rules with the limited movement og the deathstrikemissiles. I would
> > > very well say that my opponent deserved a warpmissile in the back.
> > > Furthermore it does not say in the rules for the deathstrike missile
> > > that the launch vehicle has to have LOS to the target. It says so on
> > > the description for the Titan, but then again that missile is of a
> > > different nature (no movementrestrictions for instance) I regard these
> > > missiles as different weapons but with the same warhead.
> > >
> > > Comments???
> > >
> > > Nils
> > >
> > > "peter ramos" <pramos-_at_...> wrote:
> > > original article:http://www.egroups.com/group/netepic/?start=2274
> > > > Hi!
> > > >
> > > > The deathstrike missiles may fire warp missiles. The missiles however
> > > move in a straight line from turn to turn and may NOT seek the
> > > vulnerable areas in a titan. They may be shot down by AA guns on first
> > > fire orders at a -2 modifier.
> > > >
> > > > Peter
> > > >
> > > > Isnt there a IG battery with Warp Missiles? Deathstrike or something?
> > > My
> > > > friend, Nils, who
> > > > plays IG says that these missiles don't have to be fired directly,
> > > but arch
> > > > around and hit
> > > > a titan in the back. They can be shot down by AA on FF orders at -2.
> > > Is this
> > > > correct?
> > > >
> > > > Rune
> > > >
Received on Wed Feb 23 2000 - 09:16:04 UTC