[NetEpic ML] Re: Another view of the Dark Eldar list

From: <hellreich_at_...>
Date: Sat, 26 Feb 2000 21:59:40 -0500

Well faster foot should in my eyes only go to those that are your assult
your company card has 19 troop at 600 a tactical squad only has 16 troops
and cost 150 pts more your troops are better in every way too, but might
even out if they only move 10cm. Keep in mind drop pods cost 350pts to take.
Most of all don't forget to charge for the combat drug, for this is a plus
to the army not a draw back.
----- Original Message -----
From: "mmmslurpahhnibbleooonipmmmmmBITE" <paintingdog_at_...>
To: <netepic_at_...>
Sent: Saturday, February 26, 2000 9:31 AM
Subject: [NetEpic ML] Re: Another view of the Dark Eldar list

> Good points hellreic,
> I appreciate your comments and want to encourage more discussion of the
> Dark Eldar lists.
> I have been questioning the 15cm move myself. I'm not quite sure the
> best way to address the Dark Eldars faster foot movement ability in
> 40K. With good dice rolling they can move as fast as a Leman Russ.
> Maybe it would be better to give them the bonus when charging like
> Darius' list does. Would dropping their move ot 10cm bring them more in
> line with their points cost in your view?
> I really think the points are balanced though (especially for the
> infantry which have been playtested the most). A warrior stand from a
> support card costs 33.3 points. I compared them to and guardian stand
> at 25 points and a marine devastator stand at 45.8 points. As far as
> the company cards go isn't it pretty standard to not charge for the
> command section?
> hellreic-_at_... wrote:
> original article:http://www.egroups.com/group/netepic/?start=2412
> > "mmmslurpahhnibbleooonipmmmmmbite" <paintingdo-_at_...> wrote:
> > original article:http://www.egroups.com/group/netepic/?start=2411
> > > I just put the excell file in the archive for any one interested.
> > > Pretty nice list, but your points are alittle week for what you get
> > and I think you might be giving your company card too much of a point
> > break
> > but all in all nice job Try to make your foot infantry movement more
> > real
> > 15cm with a chance on some to move 20cm makes them move better than
> > most vehicals in the game try 10cm and with combat 15cm
> >
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Received on Sun Feb 27 2000 - 02:59:40 UTC

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