[NetEpic ML] Re: A few opinions on ongoing discussions

From: Warprat <warprat_at_...>
Date: Tue, 14 Mar 2000 03:43:58 -0800

Hi Luca!

Well, I certainly agree with most everything you have to say, (Except
for the Warlords reactor placement). After having played with multiple
Special Card restictions the last few games, I have to agree with you.

The last few games, my group has used a Special Card to buy air units.
This was great, from one side, because it resticted their use, but it
also took a lot of the fun away. We hardly ever saw a Special character
on the table. Last week, my group got to talking about just being able
to use 15% or 20%, to buy "Fast Deployment" units. Things like
Thunderhawks, fighters, bombers, Supa Trans'orts, Drop Pods, etc...
Tunnelers, because they could hit a rock, and are a main mode of
transport, might need a bigger limit. We're still kicking this around,
and would appreciate any ideas, on how to limit these type of units.

I think your right about the Special Cards, better to go with a point
limit.


I got to try out an Eldar titan yesterday. It had to try to contend
with a Big Mob. Needless to say, it had to hide a bit behind buildings.
Used the D-Cannon, on Advance, this seems resonable. First Fire is a
death sentence, for Eldar Titans.


One possible, small compromise solution, to the Eldar Holo Field
problem, might be this:

Only allow barrages, which hit directly, to affect Holo Fields.
Scattered shots that partially hit, have no effect, the target was on
the other side of the barrage. The barrage template must cover the
target completly.

Well, this rule helps a little. Used to use it years ago, in my old
group.


Warprat ;)



Luca Lettieri wrote:
>
> I've read with interest the ongoing discussions that have been going on
> lately on the group. I'll report a few opinions I've made during the
> last days.
>
> General Scope of Changes
>
> I agree with the last post by Peter: NetEpic is not broken, so there's
> no need to fix it. Minor touches, yes, to resolve once and for all some
> ridiculous inconsistencies (reactor on front, unlimited warp-vortex
> missiles). Broad changes, no. UNLESS you're going to do something
> distinctly different from NetEpic. Basically, as I see it, NetEpic 4
> should be a cleaned-up version of NetEpic 3, with "large" modifications
> limited to a few specific issues (e.g.: flyers). Heresy is the new
> game, leave major overhauls to that.
>
> Titan Weapons
>
> I've been very surprised by the big fuss being made on the imperial
> missiles as compared to not a word on the Eldar pulsars. IMHO, these
> two weapons (along with a few other things) suffer from a very specific
> problem: taken in ONE copy, they're nothing to scream about; the
> problem stems from the possibility of fitting every titan with
> multiples of them.
> Pushing the cost to 400 points will effectively remove them from the
> game; but even making them special cards will impose too heavy a
> restriction on them, as anyone fielding them would be limited in army
> composition.
> I stand my initial case: put a limit of 1 (or 2 at most) every 3000
> points.
> As a matter of fact, I think we should institute a general rule
> (Restricted Availability) on some items to reflect their limited
> availability. Think about it: the cost of a Vortex missile in in its
> **production**, NOT in its deployment. No sense in reducing army
> flexibility for it ("Oh you've got one of the Vortex? Sorry we can't
> give you an additional commissar, you've exausthed your special card
> slots...").
> Hell, we already have such a rule in place (e.g.: ork clans). Just
> instituzionalize it and broaden his scope to a few other items (Chaos
> Thunderhawks, anyone? But with all those new flyer rules the
> ThunderChickens should be somewhat restricted. And another personal pet
> peeve of mine is that blasted Tyranid regeneration card used on a
> Hierophant... as it was not difficult enough already to take down the
> thing).
>
> Titans
>
> First of all: remove that reactor from the front. Please. Techno
> "priests" or not, the Adepti Mechanica are not THAT stupid (not to
> mention Eldar technology specialists...).
>
> Improved repair ability: I can live with it. I STILL think anyone
> caught in a massive crossfire SHOULD die, even a Titan. But I can see
> the point of making the things a little more survivable when caught
> without adequate support.
>
> Eldar barrage holofields: dangerous thing. The problem with Eldar
> titans is that, using current rules, they're TOO vulnerable to
> barrages, which makes them hardly cost-effective.
> BUT, this is their only significant weakness. Remove it and you've got
> a dangerously "cheesed" unit. Their point cost should become so
> ludicrously high to render them unusable. So, current situation: too
> fragile to use. Corrected situation: too expensive to use. I think we
> could approach the problem with a partial barrage coverage from
> holofields, calibrated using some serious playtesting (20-30 "test
> runs", I think).
>
> Luca Lettieri
> Epic Italian Connection
>
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Received on Tue Mar 14 2000 - 11:43:58 UTC

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