[NetEpic ML] Re: More stuff to argue..er.. I mean discuss abo ut

From: <nils.saugen_at_...>
Date: Mon, 27 Mar 2000 13:47:12 +0200

Wow,

Lot of work here....

I agree with most of what you say, except keeping SM/IG/TG and Eldar/Eldar
knights as separate armies.

Are the suggested changes in the prices based on calculations or or just an
opinion???

Nils

> -----Original Message-----
> From: Warprat [SMTP:warprat_at_...]
> Sent: 27. mars 2000 12:56
> To: netepic_at_egroups.com
> Subject: [NetEpic ML] Re: More stuff to argue..er.. I mean discuss
> about
>
> Hi Peter!
>
> Where do we stand on the Holofield issue? Perhaps another vote? Should
> we use the egroup poll feature? Frankly, I'm confused again. Maybe
> Kelvin could lend a hand?
>
> I agree, with you, on the Banelord issue. I don't have any experience
> with the Slann Titans. So, unless something sounds outragous, no
> comment, there.
>
> I would like to Keep the Imperial Guard, Tech Guard and Marines as
> Seperate Armies. I would like to seperate the Eldar, and Eldar Knight
> armies.
>
> I suggest, that when we get to the Army Lists, that we do one army at a
> time.
>
>
> My wish list for changes:
>
> Space Marine:
> A) Space Wolf Terminator Great Co., increase cost 50pts.
> B) Long Fangs, decrease cost 25pts.
> C) Wolf Priest, increase cost 50pts.
> D) Drop Pods, modify CAF of open pods, and eliminate them from break
> point.
> E) Dreadnought, allow to move as infantry, except in buildings.
> F) Robots, allow to Charge through woods, move into buildings if troop
> sized.
>
>
> Eldar:
> A) Eldar Heavy Weapon Guardians, make them come in 6, one attack,
> 350pts.
> B) Wave Serpents, make them a Special Card, or increase cost to 300pts.
> Allow to move over water.
> C) Doomweaver, scatter 1d6 instead of 2d6.
> D) Bonesinger, allow healing on infantry too.
> E) Exarch, make this a normal card, decrease cost to 300pts.
> F) Dreadnoughts, allow to move as infantry, except in buildings.
> G) War Walker, allow to Advance through difficult terrain.
> H) Unicorn, allow to move over rivers.
>
>
> Squats:
> A) Vote on new Squat units.
> B) Hellfury, increase troop carry to 6, Squat infantry comes in 6's.
> Increase Bolters to 8, decrease range to 15cm, hit 6+. Decrease cost to
> 100pts.
> C) Ironshield, increase Bolters to 8, decrease range to 15cm, hit 6+.
> D) Ironhammer, increase cost to 300pts, better than Landraiders.
> Increase Bolters to 4, decrease range to 15cm, hit 6+.
> E) Retributor, increase cost to 350pts, increase missile BP to 2,
> increase Bolters to 8, decrease range to 15cm, hit 6+.
> F) Hearthlord, decrease cost to 200pts, decrease move to 10cm, increase
> Bolters to 12, decrease range to 15cm, hit 6+.
> G) Grudgekeeper, increase cost to 450pts,
> H) Behemoth, reduce move to 10cm, increase Bolters to 20, decrease range
> to 15cm, hit 6+.
>
>
> Imperial Guard:
> A) Capitol Imperialis, reduce cost to 500pts, increase Bolters to 16,
> decrease range to 15cm, hit 6+.
> B) Mole, decrease Bolter range to 15cm.
> C) Hellbore, decrease Bolter range to 15cm.
> D) Hellbore Transport, decrease Bolter range to 15cm.
> E) Deathstrike Battery, make this a Special Card. Use ,Nil's Group,
> rules for cruise missile movement.
> F) Eliminate Armageddon, Golgotha, Mars as Special Cards. These belong
> to the Tech Guard.
> G) Rough Rider, allow to Charge through woods.
> H) Sentinel, allow to Advance through difficult terrain.
>
>
> Tech Guard:
> No changes.
>
>
> Chaos:
> A) Dreadnought, allow to move as infantry, except in buildings.
> B) Chaos Android, allow to move as infantry.
> C) Minor Daemons, allow to move as infantry, including in buildings.
> Cannot load in normal vehicles.
> D) Greater Daemons, allow to move as infantry, but not in buildings.
> Cannot load in normal vehicles.
> E) Juggernauts, allow to Charge through woods.
> F) Beast Riders, allow to Charge through woods.
> G) Trolls/Minotaur, allow to move as infantry, including in buildings.
> Cannot load in normal vehicles.
> H) Thunderhawk, this unit is too powerfull for Chaos.
> J) Chaos Veterans, get rid of them. Chaos does not deserve to have
> EVERYTHING.
> K) Chaos Recruits, get rid of them.
> L) Titans, should be a Special Card.
> M) Chaos Marine Legion, should be a Special Card.
> N) Chaos Magus, increase cost to 150pts.
> O) Primarchs, increase cost to 350pts.
>
> Orks:
> A) Dreadnoght, allow to move as infantry, except in buildings.
> B) Boarboyz, allow to Charge through woods.
> C) Mekboy Geargant, something BAD should happen if the shield roll is
> failed.
> D) Squig Katapult, Buzzer Squigs in a feeding frenzy should kill Orks,
> as well as everything else.
> E) Squiggoths, should move as tracked vehicles.
>
>
> Tyranids:
> Don't know enough to comment.
>
>
> Slaan:
> Don't know enough to comment.
>
>
>
> What does everyone else think?
>
> Warprat ;)
>
>
>
>
>
>
> Peter Ramos wrote:
> >
> > Hi!
> >
> > As the Holofield issue slowly comes to a close I'll post some broad
> groups
> > to get people thinking on other things to discuss/change.
> >
> > The easiest way to do this is to think about all those annoying cheesy
> > things thathave bothered you over the use and comment on those. These
> are
> > some of those things I cant stand.
> >
> > Ork titans
> > Dont have much to say here I can live with most of the stuff as is.
> >
> > Chaos titans
> > My only gripe is the missile rack on the banelord. It takes two weapon
> hard
> > points and isn't that great. I'd like to make it more powerful and
> > expensive, make those weapon points worth something.
> >
> > Tyranid titans
> > Not much either, any gripes here?
> >
> > Slann titans
> > These need to be looked over, since I think they may be priced to high,
> > opinions?
> >
> > We can also open up the discussion on army lists (oh goodie!). These are
> my
> > picks for annoying things:
> > 1.Deathstrike missiles
> > 2.Wave Serpent
> > 3.Doomweaver
> > 4.Eldar psyker powers
> > 5.Some greater demon powers, like Slanneesh, real suck!
> >
> > Also another question is that if we should keep the tech guard army as a
> > separate list of just merge it with IG?
> >
> > Start shooting Tex!
> >
> > Peter
> >
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Received on Mon Mar 27 2000 - 11:47:12 UTC

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