[NetEpic ML] Re: Why all the changes? was: Flyers revisited yet again!

From: Steven <snew1_at_...>
Date: Fri, 31 Mar 2000 18:06:40 -0800

I too, would like to see speeders get a save.

Steven

"butch hobson" <fo-_at_...> wrote:
original article:http://www.egroups.com/group/netepic/?start=3207
>
> -----Original Message-----
> From: warprat_at_... <warprat@...>
> To: netepic_at_... <netepic@...>
> Date: Thursday, March 30, 2000 9:08 PM
> Subject: [NetEpic ML] Re: Why all the changes? was: Flyers revisited
yet
> again!
>
>
> >Hi Butch!
> >
> >Your right, flyers by themselves are not SUPER powerfull. The problem
> >comes in
> >when you have Thunderhawks loaded up. If you don't have the fighter
> >support,
> >your not going to land them. This has led to a sort of Arms Race, in
> >which
> >both sides commit serious amounts of points to air. Too many, in my
> >opinion.
> >You say that your group kinda limits yourselves. How do you do this?
> >We have
> >tried making air units special cards, but don't like the result of
this.
> >
>
>
> It's pretty much self-imposed. We all have them, but you'll hardly
ever see
> more than two units of flyers per side. It probably has to do with
our
> varying styles of play. I'm more an "infantry" player (Eldar &
Marines.
> I'm giving Chaos a go as this is being written). One guy *must* take
his
> Phantoms or Revenants. We have an "Imperial Barrage Monster" and a
guy who
> can just about field anything. I suppose there are just too many
other
> units to worry about than flyers. I use ThunderHawks as Transports
and I
> don't often take Thunderbolts to escort.
>
> >As far as Space Wolves go, I would like the Terminator Great Company
to
> >be
> >limited to 4 in any battle (There's only so many Terminator Suits),
and
> >the
> >cost raised 50pts. I would like to see the Long Fangs reduced 25pts.
> >I rarely ever see Long Fangs, because of the cost. This is a pitty,
> >because
> >they are a revered part of the Space Wolves.
> >
>
> I have not problem with limiting the amount of Termies on the field.
But I
> don't believe a 50 points cost increase is warranted. In Epic, Long
Fangs
> suck.
>
> >I agree that a good General, can make any army work. But at what
cost?
> >Does this mean ONLY taking the cost effective units? I think most
> >Generals
> >choose units based on ability and price. So, the Dreadnoughts, Long
> >Fangs,
> >Terminators, Land Speeders, etc... get left at home to twiddle thier
> >thumbs.
> >
>
>
> I never leave home without Land Speeders. They're just too good. If
they
> get shot up, oh well. Just except it and go.
> I would, however, be interested in seeing the 'Speeders get a Save.
> Considering they're armor (40k, currently) is as good as a Rhino, I
don't
> think a 5+ would be out of the question.
>
> b
> we now return you to your regularly scheduled program
>
>
Received on Sat Apr 01 2000 - 02:06:40 UTC

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