Re: [NetEpic ML] Re: APC and infantry saves

From: Peter Ramos <pramos2_at_...>
Date: Mon, 3 Apr 2000 08:10:39 -0500

Hi!

I can accept this as is, opnions?


> ---->Thanks all for the great thoughts - lots of the ideas sound
> great, howsabout (blatantly stolen/modified from everyone's posts):
>
> Bail-out Procedure:
>
> 1) If a transport on the ground is destroyed by a weapon that can be
> saved against, each transported stand gets a "bail-out save",
> modified as follows:
>
> 1a) Base save is 4+, modified by the save mod of the attacking
> weapon.
>
> 1b) Transported stands with inherent saves get their own saves in
> addition if the first roll is failed. Again, the save is modified by
> the save mod of the attacking weapon.
>
> 1bb)Exception: Units with inherent fixed saves do not take the
> modifiers for the attacking weapon.
>
> 2) Units which survive bail-out are placed as close as possible to
> the transport model (usually base-to-base). Units which find
> themselves under a template as a result(barrages, flame templates,
> etc) are immediately rolled for as targets for the template,
> following the normal rules for that attack type.
>
> 3) Other special saves, such as Space Marine Medics, can then be
> checked for as normal, regardless of what stage of the process
> destroyed the stand.
>
> 3b) Special saves that save a vehicle after the fact, such as Space
> Marine Techmarines, are taken after all other checks. If a transport
> is saved in this manner, it does *not* help the transported troops.
> (The TM save represents after-the-fact repairs - which may include
> hosing out the interior...)
>
> Sound OK? I specified "transports on the ground" to allow guys in an
> already landed drop pod, Thunderhawk, etc. to have a chance, but if
> it's destroyed in the air, sorry...
> And here I thought it'd be a simple rule... :) Gotta cover
> contingencies tho'! :)
>
> Jim
> Thanks again for all the replies&thoughts!
Received on Mon Apr 03 2000 - 13:10:39 UTC

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