RE: [NetEpic ML] Transport Vehicles

From: Karlsen Rune <rune.karlsen_at_...>
Date: Tue, 4 Apr 2000 12:24:07 +0200

Well, after having thought some more on this matter,
i've changed my opinion (as i wrote in another post).
My opinion is this :
Give infantry in vehicles their armoursave, modified
by the firing weapons TSM. After all, they're getting
two saves, one from the vehicle, and another from
their own armour. This is IMO the best solution, and
is in thread with the NetEpic rules. A bailout save
of 50% or so, in addition to the vehicle save, essentially
gives all infantry a 3+ save inside a vehicle!!
If you're dumb enough to charge a vehicle full of infantry
across a battlefield for two turns, you'll have to expect
some casualties. This rule won't give any great advantages,
but it still gives inf. a chance to survive, the same chance
as they've always had, in addition to the vehicle save.
There are transports with 1+ and 2+ saves (f.ex Skullcrusha's
and Landraiders), so you'll have to use some pretty big guns
to kill them off. This is IMO a fair rule.

Rune

-----Original Message-----
From: eivind borgeteien
To: 'netepic_at_egroups.com'
Sent: 04.04.00 12:00
Subject: RE: [NetEpic ML] Transport Vehicles

Sorry Rune I don't agree. Orks cling to the outside of the wagons and
is
therefore more woulnerable to incomming fire. I'd say we let them use
the
same rules as the other, just for simplicity.

Eivind

-----Original Message-----
From: Karlsen Rune [mailto:rune.karlsen_at_...]
Sent: 3. april 2000 19:21
To: 'Netepic_at_... '
Subject: RE: [NetEpic ML] Transport Vehicles


We've played with a 50% bailout chance for a long
while now, and it works just fine.
Orks have a higher chance though, since they don't
actually ride inside their battlewagons. 3+ on orks
bailout should do it.

Rune

-----Original Message-----
From: Jim Barr
To: netepic_at_...
Sent: 01.04.00 06:52
Subject: [NetEpic ML] Transport Vehicles

Does anyone actually see transport vehicles used *as transports* in a
game after the first turn ("regular" transports like rhinos,
battlewagons, falcons, not invulnerable wave serpents or termites etc)
? I've usually seen them in use the first turn only (rush up &
disembark) because no one wants their units to just get waxed for free
while repositioning. The few times I've seen it, the casualties have
been horrendous. Sooo.....

How do you feel about changing the "transported units without fixed
saves die automatically" rule to giving the passengers some kind of
bail-out save, like only die on a 1-3 on d6 or such. Allow you to feel
a little more comfortable shuttling troops around in APC's without them
being just 3-for-1 bargains for the enemy. Many of the shots that
"kill" an epic vehicle could reasonably be assumed to not be on the
level of "and then it's a ball of plasma", rather engine destroyed,
treads taken out&wrecks, etc, which could be very survivable for
occupants. I *don't* want microarmor levels of detail for diff types
of hits, but I'd just like to be able to see transports used as
transports within the game...

Jim


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Received on Tue Apr 04 2000 - 10:24:07 UTC

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