RE: [NetEpic ML] Remaining armies

From: Karlsen Rune <rune.karlsen_at_...>
Date: Tue, 11 Apr 2000 13:33:16 +0200

        Well, the Eldar game was played with the old rules, and most of the
Eldar
        never got into the battle due to the fact that he had placed 75% of
his
        infantry behind a hill close to the setup zone. He wisely chose to
put
        them on advance orders, which resulted in the fact that they never
        came to the top :-) These were also the old prices, which have been
        modified now.

        You have to remember the cost. The Slann are EXPENSIVE, even
more so than the Eldar. A CC of Necron Raiders cost 900. A CC of
                Vanguards are also 900. If you consider balance, this means
that
                each one of these cards have to take out 1 � CC of Goffs
(these
                cost 600 if i remember correctly). 10 Vanguard units against
what?
                35+ goff boyz? They have to be good to do that.

                Which Slann units ignores cover? None of the infantry,
that's for sure.
                As far as i can see at a glance, only a few units with
plasma flamers
                and flamer templates (all 25cm) ignores cover. There are
also a
                few special cards with fixed tohit, but these are the
exception, not
                the rule. The titans also have some barrage which ignores
cover,
                but while their cost is still high, i can't afford to take
them in a
                4k point game.

                Several people here have tested the Slann extensively as far
as i
                know. They seem to think that they are balanced, except for
a
                few minor modifications. So far, ive only played Eldar and
Orks,
                both times against vastly inexperienced players. You simply
need
                a different tactic against the Slann. So, all of you who've
played
                the Slann and won, please give your tactics suggestions to
                Nils (who plays IG/SM/TG) on what to bring and how to stop
the
                Slann :-)

                Rune


        

                -----Original Message-----
                From: nils.saugen_at_... [mailto:nils.saugen@...]
                Sent: 2000-04-11 12:11
                To: netepic_at_egroups.com
                Subject: RE: [NetEpic ML] Remaining armies

                Hmmm, Don't forget that you utterly smashed an eldar force a
couple of weeks
                ago also (45 -0???Using the slann 2.0 rules). We have to
take into account
                that your opponent played poorly in that game as well, and
of cource we'll
                have to test the slannarmy further before we can make any
kind of
                conclusions.

                However, there are a couple of things that concerns me. I
feel that there is
                to much fixed savingthrows and coverignoration in the slann
army. I also
                believe that to many of the units has a 4+ or better to hit
roll. But what I
                really find unreasonable is that the slann immunity to fear
and terror, and
                that they don't need do check moral when facing Chaos. Thats
way, way, WAY
                over the top in my opinion.

                Well, it shall be interesting to see how the slann army
preformes in the
                future. But a couple of more games like the last two, and I
think Rune wil
                rapidly run out of players wanting to face him.

                Nils

> -----Original Message-----
> From: Karlsen Rune [SMTP:rune.karlsen_at_...]
> Sent: 11. april 2000 08:27
> To: 'netepic_at_egroups.com'
> Subject: RE: [NetEpic ML] Remaining armies
>
> Well, i havnt got a Stagadon miniature yet, but im
hoping to get one
> :-)
> Thanx for the advice though, i'll have to be more
careful in what i
> field
> agaisnt IG than the orks...
>
> Rune
>
> -----Original Message-----
> From: hellreich_at_netzero.net
[mailto:hellreich_at_...]
> Sent: 2000-04-10 23:56
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] Remaining
armies
>
> Don,t fear IG, tips from my play, move what
you can by warp
> so as to take
> away his frist fire. Then use your APC's to
move other
> troops, keep in mind
> they have fixed save so you will get to roll
for save even
> if APC is hit,
> this is one army you do not want to leave
the Stagadon at
> home. And though
> it is hard cost wise try to field Ghost and
Sarus warriors.
> And some
> Kroxigors to put inside your Stegadon. Hope
this helps and
> good luck!!
> ----- Original Message -----
> From: Karlsen Rune <rune.karlsen_at_...>
> To: <netepic_at_egroups.com>
> Sent: Monday, April 10, 2000 10:07 AM
> Subject: RE: [NetEpic ML] Remaining armies
>
>
> > Well, my Slann forces utterly
destroyed the orks.
> I won 72-0! This
> > is in my opinion due to :
> > 1) The terrain. I placed most of
my infantry in
> buildings, and
> they
> > were very hard to hit (No barrage you
know).
> > A more open terrain, and my
infantry would
> have been
> slaughtered
> > by the goffs most probably.
> > 2) The ork army was perhaps not
ideally outfitted
> to take out the
> > Slann. This is my fault, since i put it
> > together. I included a Great
Gargant, a Mekboy
> gargant, goffs
> > and badmoons, but they just couldn't
> > do anything right. Next time,
we'll make sure
> the Bad moons
> have
> > transports as well :)
> > 3) The opposing player forgot that
the Kult of
> Speed needs their
> > nobz as well, and they had no choice but
to
> > charge the nearest enemy, and
was slaughtered.
> > 4) I played very well, according
to Eivind who
> came to watch. He
> > said i used my forces to the best
advantage
> > and overcame their biggest
weakness (namely
> numbers).
> > 5) My "enemy" consisted of a Epic
newbie and Nils
> (A veteran
> player,
> > but has never played orks)
> > 6) Die rolls. It was my lucky day,
and my opponent
> only rolled
> sixes
> > on the gargant shield checks :)
> >
> > I fear my tactics was only
good due to the
> terrain and the
> fact
> > that the orks had no barrage. I fear the
day
> > i'll have to fight IG....
> >
> > Rune
> >
> > -----Original Message-----
> > From: hellreich_at_...
[mailto:hellreich_at_...]
> > Sent: 2000-04-08 03:18
> > To: netepic_at_egroups.com
> > Subject: Re: [NetEpic ML] Remaining armies
> >
> >
> > After a ten game try agianst orks the
Slann Titan 6 the
> ork Maga Gargant 4
> > so in my test I'd say the Slann Komodo
Titan comes in at
> bout 1600-1675pts
> > to be fair. Or maybe the Mega Gargant
needs to come down.
> As for the other
> > Slann stuff it all seems to work out
pretty balanced. With
> a league record
> > of 9 out of 16 games. This could be
different if, I'd
> choose more wisely
> but
> > I wanted to see how all the units in the
army played and
> faired. Would
> like
> > to hear how Runes game went when he tried
the Slann. WHAT
> YOU SAY
> RUNE!!!!!
> > OOO BYE THE WAY the new save mods on the
King are very
> very strong and if
> > you think of lowering the cost would say
no more than
> 100-150pts for this
> is
> > a or should be called the punisher now
LOL, takes anything
> you can throw
> at
> > it except for the specail missile of
coures. Thats all of
> my test for now
> > but let you know more as I play them more.
> >
> > ----- Original Message -----
> > From: Peter Ramos
<mailto:pramos2_at_...>
> > To: netepic_at_egroups.com
<mailto:netepic_at_egroups.com>
> > Sent: Friday, April 07, 2000 2:35 PM
> > Subject: [NetEpic ML] Remaining armies
> >
> > Hi!
> >
> > We might as well open up the discussions
full tilt on all
> remaining armies
> > since the volume of possible changes may
be quite low.
> >
> > Squats
> >
> > The additional units I have created have
been overhauled
> for an article in
> > the next Incoming! issue. Overall, ranges
were made sorter
> to reflect a
> > squat philosophy of close in fighting.
Amor is usually
> quite good. Only
> the
> > really big tanks and praetorian sized
vehicles and have
> long range, but of
> > limited attack dice. Overall their speed
is slow as
> compared to other
> races
> > with a top speed of 20cm on advance
orders.
> >
> > In the end it will depend on all of you if
you would like
> these to be core
> > or optional. I could go either way.
> >
> > As I view their army list I dont have much
qualms about
> any particular
> unit
> > or rule.
> >
> > Chaos
> >
> > The main points will probably be primarch
cost and teh
> re-evaluation of
> some
> > powers. I would agree that primarchs
should have a higher
> cost, but some
> of
> > them (slaneesh) should have their powers
raised
> accordingly.
> >
> > The usual issues of what they can and can
not use as
> marine or IG
> equipment
> > can be addressed
> >
> > Two additional points will be if slannesh
titans will have
> void shields or
> > another idea posted where their aura made
that the titan
> could only be hit
> > on a 5+ regardlesss of the to hit of the
weapon
> >
> > The second issue being the havoc missile
rack and its low
> power to cost
> > ratio.
> >
> > Tyranids
> >
> > The only and most poignant issue is the
"regenerate card",
> which in my
> view
> > and most who have voiced it should NOT be
used for
> titan.praetorian
> classed
> > units which have many benefits anyway.
> >
> > Slann and Dark Eldar
> >
> > These armies will mostly be discussed by
myself and those
> who have helped
> in
> > their creation and playtesting. By all
means if anyone has
> a comment
> please
> > post them, but I understand the experience
is limited and
> those who have
> > actually played them a lot will have the
most to say.
> >
> >
> > If there are any other things that you
would like to take
> care of please
> > mention them.
> >
> > Peter
> > _____
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Received on Tue Apr 11 2000 - 11:33:16 UTC

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