Hmmm, Don't forget that you utterly smashed an eldar force a couple of weeks
ago also (45 -0???Using the slann 2.0 rules). We have to take into account
that your opponent played poorly in that game as well, and of cource we'll
have to test the slannarmy further before we can make any kind of
conclusions.
However, there are a couple of things that concerns me. I feel that there is
to much fixed savingthrows and coverignoration in the slann army. I also
believe that to many of the units has a 4+ or better to hit roll. But what I
really find unreasonable is that the slann immunity to fear and terror, and
that they don't need do check moral when facing Chaos. Thats way, way, WAY
over the top in my opinion.
Well, it shall be interesting to see how the slann army preformes in the
future. But a couple of more games like the last two, and I think Rune wil
rapidly run out of players wanting to face him.
Nils
> -----Original Message-----
> From: Karlsen Rune [SMTP:rune.karlsen_at_...]
> Sent: 11. april 2000 08:27
> To: 'netepic_at_egroups.com'
> Subject: RE: [NetEpic ML] Remaining armies
>
> Well, i havnt got a Stagadon miniature yet, but im hoping to get one
> :-)
> Thanx for the advice though, i'll have to be more careful in what i
> field
> agaisnt IG than the orks...
>
> Rune
>
> -----Original Message-----
> From: hellreich_at_... [mailto:hellreich@...]
> Sent: 2000-04-10 23:56
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] Remaining armies
>
> Don,t fear IG, tips from my play, move what you can by warp
> so as to take
> away his frist fire. Then use your APC's to move other
> troops, keep in mind
> they have fixed save so you will get to roll for save even
> if APC is hit,
> this is one army you do not want to leave the Stagadon at
> home. And though
> it is hard cost wise try to field Ghost and Sarus warriors.
> And some
> Kroxigors to put inside your Stegadon. Hope this helps and
> good luck!!
> ----- Original Message -----
> From: Karlsen Rune <rune.karlsen_at_...>
> To: <netepic_at_egroups.com>
> Sent: Monday, April 10, 2000 10:07 AM
> Subject: RE: [NetEpic ML] Remaining armies
>
>
> > Well, my Slann forces utterly destroyed the orks.
> I won 72-0! This
> > is in my opinion due to :
> > 1) The terrain. I placed most of my infantry in
> buildings, and
> they
> > were very hard to hit (No barrage you know).
> > A more open terrain, and my infantry would
> have been
> slaughtered
> > by the goffs most probably.
> > 2) The ork army was perhaps not ideally outfitted
> to take out the
> > Slann. This is my fault, since i put it
> > together. I included a Great Gargant, a Mekboy
> gargant, goffs
> > and badmoons, but they just couldn't
> > do anything right. Next time, we'll make sure
> the Bad moons
> have
> > transports as well :)
> > 3) The opposing player forgot that the Kult of
> Speed needs their
> > nobz as well, and they had no choice but to
> > charge the nearest enemy, and was slaughtered.
> > 4) I played very well, according to Eivind who
> came to watch. He
> > said i used my forces to the best advantage
> > and overcame their biggest weakness (namely
> numbers).
> > 5) My "enemy" consisted of a Epic newbie and Nils
> (A veteran
> player,
> > but has never played orks)
> > 6) Die rolls. It was my lucky day, and my opponent
> only rolled
> sixes
> > on the gargant shield checks :)
> >
> > I fear my tactics was only good due to the
> terrain and the
> fact
> > that the orks had no barrage. I fear the day
> > i'll have to fight IG....
> >
> > Rune
> >
> > -----Original Message-----
> > From: hellreich_at_... [mailto:hellreich@...]
> > Sent: 2000-04-08 03:18
> > To: netepic_at_egroups.com
> > Subject: Re: [NetEpic ML] Remaining armies
> >
> >
> > After a ten game try agianst orks the Slann Titan 6 the
> ork Maga Gargant 4
> > so in my test I'd say the Slann Komodo Titan comes in at
> bout 1600-1675pts
> > to be fair. Or maybe the Mega Gargant needs to come down.
> As for the other
> > Slann stuff it all seems to work out pretty balanced. With
> a league record
> > of 9 out of 16 games. This could be different if, I'd
> choose more wisely
> but
> > I wanted to see how all the units in the army played and
> faired. Would
> like
> > to hear how Runes game went when he tried the Slann. WHAT
> YOU SAY
> RUNE!!!!!
> > OOO BYE THE WAY the new save mods on the King are very
> very strong and if
> > you think of lowering the cost would say no more than
> 100-150pts for this
> is
> > a or should be called the punisher now LOL, takes anything
> you can throw
> at
> > it except for the specail missile of coures. Thats all of
> my test for now
> > but let you know more as I play them more.
> >
> > ----- Original Message -----
> > From: Peter Ramos <mailto:pramos2_at_...>
> > To: netepic_at_egroups.com <mailto:netepic_at_egroups.com>
> > Sent: Friday, April 07, 2000 2:35 PM
> > Subject: [NetEpic ML] Remaining armies
> >
> > Hi!
> >
> > We might as well open up the discussions full tilt on all
> remaining armies
> > since the volume of possible changes may be quite low.
> >
> > Squats
> >
> > The additional units I have created have been overhauled
> for an article in
> > the next Incoming! issue. Overall, ranges were made sorter
> to reflect a
> > squat philosophy of close in fighting. Amor is usually
> quite good. Only
> the
> > really big tanks and praetorian sized vehicles and have
> long range, but of
> > limited attack dice. Overall their speed is slow as
> compared to other
> races
> > with a top speed of 20cm on advance orders.
> >
> > In the end it will depend on all of you if you would like
> these to be core
> > or optional. I could go either way.
> >
> > As I view their army list I dont have much qualms about
> any particular
> unit
> > or rule.
> >
> > Chaos
> >
> > The main points will probably be primarch cost and teh
> re-evaluation of
> some
> > powers. I would agree that primarchs should have a higher
> cost, but some
> of
> > them (slaneesh) should have their powers raised
> accordingly.
> >
> > The usual issues of what they can and can not use as
> marine or IG
> equipment
> > can be addressed
> >
> > Two additional points will be if slannesh titans will have
> void shields or
> > another idea posted where their aura made that the titan
> could only be hit
> > on a 5+ regardlesss of the to hit of the weapon
> >
> > The second issue being the havoc missile rack and its low
> power to cost
> > ratio.
> >
> > Tyranids
> >
> > The only and most poignant issue is the "regenerate card",
> which in my
> view
> > and most who have voiced it should NOT be used for
> titan.praetorian
> classed
> > units which have many benefits anyway.
> >
> > Slann and Dark Eldar
> >
> > These armies will mostly be discussed by myself and those
> who have helped
> in
> > their creation and playtesting. By all means if anyone has
> a comment
> please
> > post them, but I understand the experience is limited and
> those who have
> > actually played them a lot will have the most to say.
> >
> >
> > If there are any other things that you would like to take
> care of please
> > mention them.
> >
> > Peter
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> >
> >
> >
> >
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Received on Tue Apr 11 2000 - 10:11:03 UTC