Re: [NetEpic ML] Titan Close Combat

From: <hellreich_at_...>
Date: Wed, 12 Apr 2000 19:54:56 -0400

----- Original Message -----
From: Warprat <warprat_at_...>
To: <netepic_at_egroups.com>
Sent: Wednesday, April 12, 2000 4:06 AM
Subject: [NetEpic ML] Titan Close Combat


> Hi All!
>
> There are a few problems with the Titan Defense System:
>
> 1) Titans can no longer attack infantry and normal vehicles with thier
> CAF, as they did in the original Games Workshop rules.

> !! yes but now ifantry can not just run up and out number and kill a Titan
either.

> 2) Infantry and vehicles can hurt titans with just a unit or two. In
> the past, this could very, very rarely happen.

>Acttually it was very easy for tanks to take out a Titan in the old rules
try it?! Took out Titan in the old days alot of times with just 2 bike
squads.

> 3) Cheap units, like Beastmen and Jet bikes, can act like mini warp
> missiles. A one in six chance to penetrate the titans defenses, with a
> 50% chance of damage. On the average, that equates to 12 Beastmen, or
> Jetbikes.

>Again try the old rules they were just as strong LOL

> If you can get the Jetbikes to a Reavers side armor, for example, you
> have a 5 in 6 chance of a reactor hit.

> Well the way we play the armor mods only work for side and rear shots not
CC hits for that is just cheese, all CC should be worked out to the front,
way I've played for 9 years.

> Elite units, like SM Vets, have a 1 in 6 chance to do damage.

> Well in the old rules they ALWAYS HIT even if they died

> Against large swarms of infantry, the titan defense system mostly works
> as designed. Against small groups of infantry/vehicles, it doesn't work
> very well at all.

> All in all it works better then the old rules!!

> 4) The Titan Defense System does not fit seamlessly into the Close
> Combat system. How do you combine the CAF of a titan, and the
> Electrohull?

> We would have to use a 20 side D to really show this and it might be the
way to go.
>
>
> Warprat's Proposed Titan Combat Rules:
>
> Because of the Titan Defense System, (Electrohull, spikes, Gretchin with
> and without StikkBombs, bolters, poison, flame, cold, sonics, bodily
> fluids , flatulence, etc...) infantry and normal vehicles are less
> effective in Close Combat against titans.
>
> 1) Determine which units will be in combat with the titan.
>
> 2) Count up all the infantry/normal vehicles to attack the titan.
> Resolve this as ONE attack.
>
> A) Select one of the units to lead the coordinated combat against the
> titan. This unit will use it's full CAF.
>
> B) All the other infantry/vehicles add +1 to the Close Combat Roll.
>
> C) After the close combat is resolved, all infantry/normal vehicles are
> destroyed.
>
> Example: 10 Beastmen and a Terminator are attacked by a Gargant.
> Close Combat roll would be: 2d6 +16.
>
> D) Ground troops attack legs, skimmers and jumps get thier choice.
>
> E) If the titan loses the roll, it takes a hit, in a location of the
> opponents choosing.
>
>
> 4) Attacks in the same round, with additional Super Heavies and up,
> resolve Close Combat as normal. Add 1d6 as normal, for each additional
> Super and up.
>
> The close combat by the infantry/normal vehicles adds nothing to the
> Supers roll. The Supers add nothing to the infantry/normal vehicle
> roll.
>
>
> 5) Each sucessfull Close Combat roll against a titan, causes a hit, that
> is resolved immediatly, before further combat is resolved. Succesive
> damage rolls in the same location are cumulative, within the Close
> Combat Phase.
>
> 6) Supers and Knights are destoyed, if they lose. Titans and
> Preatorians take a hit.
>
> 7) The order of combat is chosen by the player with the most units.
>
>
>
> What does everyone else think?
>
> Warprat ;)
>
>
>
>
>
>
> Peter Ramos wrote:
> >
> > Hi!
> >
> > Please do, I remember we did discuss them and some ideas we thrown
around,
> > but we lost track.
> >
> > Thanks!
> >
> > Peter
> >
>
>
>
>
> > > Hi Peter!
> > >
> > > Actually, I did suggest a couple of changes. I even thought they
> > > pretty good. I'll repost them, if you want.
> > >
> > >
> > > > Warprat
> > >
> > >
>
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>
>
>

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Received on Wed Apr 12 2000 - 23:54:56 UTC

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