Re: [NetEpic ML] Titan Close Combat

From: Jim Barr <jimebarr_at_...>
Date: Wed, 12 Apr 2000 23:49:33 -0000

<snips lots of cool Titan combat ideas from Warprat, Peter, and
others>

     Personally, I like simpler solutions closer to the baseline CC
system...adding up stands and figuring out a group CAF sounds
suspiciously like another <EPIC> system set in the <40K>
universe...:)
     I like the "skip" system (add a d6 every 2 or 3 stands), or we
could just double all Titan CAFs and leave it at that. It'll take a
lot of Beastmen to wade through 20-30 pts of CAF...plus 2d6! So, a
Titan with old CAF 14, new CAF 28 plus average roll of 7 (total 35)
will crush the first 8 average opponents, and tie with the 9th,
assuming 0 CAF attackers and average rolls.

     Titans should be impressive, but they shouldn't be all-powerful,
IMHO. The "combined arms" feel is good - Titans are useful, but need
smaller units to screen them from the jackals, infantry is cheap and
good at advancing & holding ground, but will wither in firefights
with vehicles/titans, etc. In larger forces, Titans are a useful
part of an army, but I rarely leave it on its own. If I find myself
leaving a lone titan to hold a flank, that's my cue to buy a company
of something else instead...

     So, upping the base CAF or adding a d6 every two or three
attackers sounds good to me. Maybe adding a Titan overrun rule vs
vehicles/infantry when the Titan attacks...if Titan moves into CC vs
infantry/vehicles, resolve immediately - if Titan gets twice or more
final enemy result, Titan can move on to next target in line, etc up
to movement limits. Would allow Titan to CC a group of lowlies at
once, or barrel through a screen to get to a big target.

Jim
Received on Wed Apr 12 2000 - 23:49:33 UTC

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