Re: [NetEpic ML] Titan Close Combat

From: <hellreich_at_...>
Date: Wed, 12 Apr 2000 20:20:35 -0400

I'm telling you look to the 20D see the light feel the force LUKE I AM YOUR
FATHER LOL.
----- Original Message -----
From: Peter Ramos <pramos2_at_...>
To: <netepic_at_egroups.com>
Sent: Wednesday, April 12, 2000 1:00 PM
Subject: Re: [NetEpic ML] Titan Close Combat


> Hi!
>
> Point taken. but how do you represent that, without too many rules?
>
> Another idea as pointed out is to use the standard combat system, but
> non-titan units add +1 not a full d6 per extra combatant. Or course this
> means a lot of infantry is going to get killed before they reach a high
> enough CAF bonus. Is it that different from whats already been proposed?
>
> The probelm is that they made titans pretty weak in space marine. Titans
in
> AT and even epic40k are a LOT stronger than net epic equivalens even with
> all the help we have given them. While we dont want super-units, isn't a
> titan, that is worth a lot of points be at least capable of handling a
like
> amount of troops in close combat? The present rules dont reflect that
> unfortunately.
>
> I like the proposed rules, but if it is felt strongly its too over kill
just
> give those who have a save an oportunity to do so (if they have one)
> otherwise the balance is too much in favor of the infantry in close combat
> versus titans.
>
> Peter
> -----Original Message-----
> From: Luca Lettieri <magnus_at_...>
> To: netepic_at_egroups.com <netepic_at_egroups.com>
> Date: Wednesday, April 12, 2000 11:54 AM
> Subject: Re: [NetEpic ML] Titan Close Combat
>
>
> >> I'm not to worried about the "winner lose all" issue. The way I see
> >it any
> >> non-titan unit wanting to attack a titan in close combat is going
> >to
> >get
> >> creamed. it is a question of wether it will go down with you too.
> >It
> >makes
> >> you think how much you are willing to lose to take that titan out.
> >Its never
> >> a win situation for the player attacking the titan with lowly
> >infantry or
> >> vehicle units.
> >
> >
> >Well... I'm mainly concerned with the "killability factor". I've read
> >with some concerns the discussions on the super-duper Slann Titan,
> >but
> >as I know absolutely nothing about the Slann I've refrained from
> >making comments. And now this thing about normal titans...
> >
> >You see, I'd really avoid having mega-units unkillable by anything
> >except a few very specialized units, like what happens in Some Other
> >Games Which I Won't Mention Here. Basically I don't want Netepic
> >falling in the old "rock-scissors-paper" trap.
> >
> >Mind you, we're still a long way from that situation. But I find this
> >trend disturbing. And anyway, I don't understand why a whole infantry
> >company assaulting a Titan should get slaughtered. Lots of them,
> >sure,
> >but all of them? Hardly. Especially if someone manages to insert that
> >grenade in the leg joints... and what if the very first wave manages
> >to do exactly that? I'd imagine most of the company would emerge
> >unscated. Unlikely, but possible...
> >
> >
> >Luca Lettieri
> >
> >
> >------------------------------------------------------------------------
> >Enter to WIN one of 10 NEW Kenmore Ranges!
> >Only at sears.com
> >http://click.egroups.com/1/2677/3/_/7255/_/955558444/
> >------------------------------------------------------------------------
> >
> >
> >
>
>
>
>
>

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Received on Thu Apr 13 2000 - 00:20:35 UTC

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