Chaos

From: Peter Ramos <pramos2_at_...>
Date: Wed, 12 Apr 2000 20:47:46 -0500

Hi!

Before they fall through the cracks lets get rid of two remaining issues:

1. Havoc missiles

I'd prefer a stronger costlier version, because this takes two weapon hard points. Making it cheaper doesn't cut it because you still lose that one hard point. I suggest the following: the havoc rack has 6 missiles, each missile produces d3 templates, it may only fire 1 or 2 missiles a turn. Barrage points 6, save modifier -1. Cost 150.

Opinions?

2. Primarchs

I think all would agree that all primarchs except Fulgirm deserve a 50 point increase. For fulgrim to earn it I suggest that his power change to the following: May control one unit of its choice within range (25cm) for that turn (no roll required). The unit automatically shrugs off the attack in the end phase, but may be attacked in the same way again next turn. Praetorians/titans and shielded units are immune. Its a non-physical psychic attack. this makes his power as useful as those other primarchs.

Opinions?

3. The use of Kelvin's idea on making a special card certain IG and space marine equipment. Please suggest a list of what should be available and which should be special cards (one per greater demon).

Opinions?

These seem to be the main chaos issues that remained in the air.

Peter
Received on Thu Apr 13 2000 - 01:47:46 UTC

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