Hi!
I'm kinda divided myself. I am slanting towards higher CAF's just because we
wouldn't need extra rules for it, just use the standard close combat rules.
Also that separates units with better close combat skills versus just cannon
fodder. A warlord at +28 CAF needs a large amount of IG to pull it off and i
dont think theres enough space for them to fit. This would force players to
go after them with really good troops.
We'll see.
Peter
>> > At 11:49 PM 4/12/00 +0000, Jim Barr wrote:
>> > Which, while I hated the game, had its good points too. I really
>like the
>> > sound of the "group CAF" rule as it represents what I think
>
>I Really like the idea of just doubling Titan CAF's
>the other method, while good, has the same problem when you look at
>elite troops. The best example that comes to mind are Eldar Exarchs.
>High speed, +8 CAF... and they're elite... take 4 stands and the last
>guy gets 2d6 +32... ouch. More than enough to take out most any
>titan...
>Just thought i'd point it out.
>
>Mike
>
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Received on Thu Apr 13 2000 - 15:25:10 UTC