>Issue #1
>
>Titan close combat
>
>The following alternatives are:
>1. Keep the present rules (better known as the electrohull rules)
>2. Treat the whole attacking force as one group and one die roll, using the
>highest CAF for a modifier. Additional stands add+1 to the bonus IF they
>win they inflict one hit on the titan, and each stand gets a save (if it
>has one) to survive. Mixed combat with infantry and knights or higher
>classed units are treated as two separate combats (better known as Warprats
>rule)
>3. Increase the CAF of titans and use standard close combat rules.
>
3: Use standard rules but let titans roll 4d6 instead of 2d6. Perhaps allow
them only 3d6 versus knights / super heavies
>Issue #2
>
>Slaneesh titans
>
>Choose between an aura that makes gives a fixed 5+ to hit the titan
>regardless of weapon to hit (unless it hits on a 6)
>
>OR
>
>2 void shields like Imperial titans
>
Like the aura a bit...
>Issue #3
>
>
>Issue #3
>
>Regeneration card, it only heals d6 wounds on praetorian/titan class units
>instead of the current "heal all wounds".
>
Sure!
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Received on Sun Apr 16 2000 - 13:53:18 UTC