Re: [NetEpic ML] A little math on titan CC

From: <hellreich_at_...>
Date: Sun, 16 Apr 2000 21:52:21 -0400

very true MMUUUHHHAAA for the little me :-Q
----- Original Message -----
From: Peter Ramos <pramos2_at_...>
To: <netepic_at_egroups.com>
Sent: Sunday, April 16, 2000 9:43 PM
Subject: Re: [NetEpic ML] A little math on titan CC


> Hi!
>
> Hehe, I cant help but feeling that as we go a long and discuss the pros
and
> cons that we'll wind up with something as clunky as what we already had!
>
> I agree with your points and we could apply this bonus only to
> non-titan/knight and praetorian units, its just another exception.
>
> Hmmm... I wonder how much different probability-wise was the old titan
> defense system to all these options, I'll bet not too different.
>
> It reminds me of conversations with Ken before we made heresy, the net
epic
> system can only bear so much and any change by default need special
caveats
> and exceptions. Most of the time it seems that one simple rule is hard to
> make.
>
> Re-analysis
>
> We want titans to be able to defend against swarms while still giving them
a
> chance of success. Of course there is disagreement, on how much of a
> "chance" is acceptable. I'm pretty much into the old school of fluff, I
> would give infantry any chance, no matter how good, but that's one
opinion.
>
> It seems that another flaw of most ideas is the fact that infantry CAN
> inflict multiple hits. One reason I liked Warprats original idea was that
it
> limited infantry hits to ONE hit if they won. Why should infantry get more
> than ONE hit? I think its desperate enough to try it, why give them more
> than one hit for their success?
>
> I will propose another ideas, its pretty radical I admit, but we might as
> well discuss it. It is as most my ideas derived from all the ideas posted
> with a twist.
>
> Rules
> 1. A morale check is required before this attack is made, for better
troops
> with better morale this will be easier, for the usual cannon fodder like
IG
> and works a 50% proposition.
> 2. Once all combatants that will be involved have made contact the titan
> gets his standard 2d6 roll +CAF. The infantry get a 2d6 roll plus the
TOTAL
> sum of all the units CAF bonus. Units with a CAF of zero get a flat extra
d6
> REGARDLESS OF NUMBER. Units with models that have both units with zero CAf
> or higher than zero CAF get the total of their added CAF< PLUS ONE d6 for
> all those zero CAF units REGARDLESS OF NUMBER.
> 3. Resolution: The usual roll 2d6 plus CAF bonus as described above. IF
the
> total score of the assaulting infantry is greater they get ONE hit, if the
> score is double they get TWO hits and so forth. The titan armor save
> modifier is equal to the CAF of the highest unit (maximum modifier of -3).
> The infantry player can pick any location (of course we can insert the
> difference in reach between ground troops and jump/flight capable troops
if
> wanted). The titans score is interpreted differently, regardless if it
wins
> or losses its score is used to "buy" infantry casualties at a points cost
> equal to the units CAF. Units with a CAF of zero are automatically removed
> (cannon-fodder-is-cannon-fodder).
> 4. Elite units score an extra hit per their score on a titan if successful
> instead of one per multiple.
>
> Examples (using those we all know well)
>
> 10 IG pass morale and charge the reaver. With an average of 19 points, the
> IG need to be very lucky and the titan unlucky for a hit. But then they
are
> not supermen. Since they are zero CAF they all die horrible. The chance of
a
> zero CAF unit surviving a head on assault with a titan is so small I don't
> think its worth representing.
>
> One tactical unit decides to show the IG why they are the true warriors of
> the Imperium. Each stand has a CAF of +2 for a total of twelve and an
extra
> d6 for the zero CAF units support. On average with 3d6 +12 versus the
titans
> 2d6 +12 the infantry will score a hit, perhaps more if more units attack.
> The titan must "buy" casualties amongst marines, in this case the CAF
bonus
> alone is enough to destroy the marines in one detachment. Overall while
> costly, the marines on average have a much better possibility to do it
> damage.
>
> One terminator detachment attacks our reaver friend, its total average
score
> is 37(with land raiders), meaning the reaver is in for a bad time on
average
> and while the reaver will kill enough to break them, some will survive.
then
> again the trick is to get them there.......
>
> Conclusions: It is radical I know, but it uses ONE roll, the variance is
in
> the interpretation of the result. This does make a big difference between
> fodder troops and close combat specialist, the specialist have a very good
> chance of doing their job, but its not a given. Cannon fodder troops and
the
> swarms they represent will very seldom yield results and usually against
> smaller titans (as it should be). It addresses most issues discussed
> although it requires a differ interpretation.
>
> Comments?
>
> Peter
>
>
> > At 06:58 PM 4/16/00 -0500, Peter wrote:
> > >Hi!
> >
> > Hellooooo,
> >
> > >Granted to many d6's may be a hassle, the problem is 2d6 will not, on
its
> > >own, will not reduce swarming.
> >
> > This is true. I know this problem well.
> >
> > >Of course, we could use the crease CAF idea and Ed's save modified by
the
> > >assaulters CAF, thus keeping it at 2d6.
> >
> > <Snip the Odds>
> >
> > I think either way we will get a similar result in the end. If we
> increase
> > the CAF, I think it should be an increase toward infantry/tanks ONLY.
> This
> > would represent the Titan's awesome defence systems while if it fights
> > other, larger targets, the impact of the defense systems is negligable.
> > When fighting a mixed assault, the infantry/tank assault should have
> > next-to-no bearing on the Knight/Praetorian/Titan assault, so there
should
> > be no bonus dice to the larger-scale combat (for the reasoning on this,
> see
> > a previous post of mine).
> >
> > This system could work well.
> >
> >
> > -Kelvin....
> >
> > ============================================
> > "Of course I'm paranoid!
> > Everyone's trying to kill me."
> > ============================================
> >
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Received on Mon Apr 17 2000 - 01:52:21 UTC

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