----- Original Message -----
From: Karlsen Rune <rune.karlsen_at_...>
To: <netepic_at_egroups.com>
Sent: Monday, April 17, 2000 2:43 AM
Subject: RE: [NetEpic ML] Titan CC
> The titan would still be able to fire its weaponry right? No
> matter if it's on FF or AF?
!!!! no should be on FF like all the rest
> I think titans should be able to do that at charging units
> (unless charged by another
> titan or praetorian, it would have to be on FF to shoot at
> these).
> If the charging units win CC, it results in a damage roll,
> right? It's not removed
> automatically?
!!!! right so actually you get 2 saves against Infantry/small tanks one
being fixed at 4+
>
> Rune
>
> -----Original Message-----
> From: Peter Ramos [mailto:pramos2_at_...]
> Sent: 2000-04-15 01:29
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] Titan CC
>
>
> Hi!
>
> Hmm.... this may generate a lot of rolls, though and the present system
> isn't very good since it doesn't fit too well with what we got. I think
most
> agree it needs changing, the question is what.
>
> I am slowly warming to the idea of increased titan CAF's because:
>
> 1. Its the simplest thing, NO new rules what so ever, no special
exceptions
> and of course fits with standard rules because ot is the standard rule.
> 2. Titans would be very strong in close combat, but not invincible. You
can
> swarm, but you need to swarm with good troops not cannon fooder. Its more
of
> a tactical decision this way. Also they are finally set apart from all
units
> in virtue of their CAF, doesn't it bother anyone that a warhound has a CAF
> of 8? It IS a titan after all
> 3. Casualties are already taken out in the standard close ombat with NO
> extra rolls
>
> I reallly cant see any downside to this. It only requires a minor edit to
> the rules, more importanly, it doesn;t need to much playtest, we already
> know the standard rules work. Those who have played the game for a while
can
> easily extrapolate the impact of higher CAF's.
>
> Since I got time to kill lets take a look at this.
>
> Current rules
>
> 10 guardsmen swarm one warlord, the warlord with average rolls averages 21
(
> a CAF of 14 + 7 on a 2d6).
>
> With average rolls the IG have met the average by stand 5 or 6, beyond
that
> the titan is pretty much toast.
>
> Increased CAF
>
> In the same example, but with a warlord with an increased CAF at +28, its
> average is 35. The IG only meet the average at stand 9 or 10, an even
match,
> they never get a "sure thing". Of course if the warlord takes close combat
> weapons then the IG have not much of a chance.
>
> This makes several "good" tactical situations. If players want to take on
a
> titan they need to compromise better troops and thus more points. Also, it
> makes close combat weapons valuable since that extra edge may keep most
> opponents away from exercising this options since the odds would be steep.
>
> Of course the amount of space to contact the titan is limited and thus
their
> is usually no more space to accomodate more troops at one go.
>
> Of course I'm only doubling the CAF's it could be slightly higher. Some
> recommended values could be:
>
> +18 for scout class smaller titans
> +28 for reaver sized titans
> +35 for warlords with gargants having a little more
> +50 for the big boyz like the Imperator and mega-gargant, also this means
we
> can get rid of those fiddly rules regarding infantry and attacking these
big
> things.
>
> Peter
>
> I've thought long and hard about this Titan CC issue, and came to this,
> instead of making a bunch of new rules why not? Just use normal rule we
> already have for Titan defence, but instead of making this an auto hit let
> the Titan make a save when fighting Infantry/ veichals, modifyed by the
> models CAF.
>
> Example: Titan is attacked by 10 assult marines rolls two 6s so two hits
on
> the Titan, pick location or roll (I like the roll idea unless you play
like
> we do where you may only pick from the front) The Titan makes a save roll
> mod by attackers CAF in this case 3. So the Titan need to roll 4or under
to
> exscape damage from the attack. This will show the Titan to be very strong
> but not totally invincable to infantry.
>
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Received on Mon Apr 17 2000 - 21:36:21 UTC