Re: [NetEpic ML] Reality Check

From: <hellreich_at_...>
Date: Mon, 17 Apr 2000 17:55:14 -0400

Change it to only under Super Heavies and this will work, for they will and
would cause much damage if they were to crash into a leg, plus almost cost
as much as Titan hulls. And would take much effort to get one there and
should be granted this.
----- Original Message -----
From: Peter Ramos <pramos2_at_...>
To: <netepic_at_egroups.com>
Sent: Monday, April 17, 2000 9:54 AM
Subject: Re: [NetEpic ML] Reality Check


> Hi!
>
> <grin> Yes. Pretty much what I was t hinking, when I said that the more we
> talked the more convoluted the rules may get. It seems that some favor was
> generated by the proposition I made that involved the Warprats and Ed's
> ideas.
>
> My question to all of you is that should we apply the 4d6 alone or in
> conjunction with increased CAF?
>
> The math goes like this:
>
> 10 IG stands and an average of 39 points at their tenth and last stand.
The
> reaver would average 38. I like this only the last stand has a chance of
> 50%, much better.
>
> One tactical squad of 6 marines and three rhinos their average after
losing
> all the rhinos and 3 marine stands is about 38, meaning they get two hits.
>
> Terminator squad of 4 termies and two land raiders. After losing the two
> raiders one termie and tieing a second the remaining two inflicts hits.
>
> Although the amount of hits between termies and marines are the same, the
> termies did it with less men and have a higher probability to penetrate
the
> armor. The IG have only a slim chance.
>
> I like these numbers, reduces hits to a smaller number, but still permits
> the infantry to hurt the titan.
>
> The only difference between this and that I previously posted is the
> increased CAF, all else is the same and uses standard rules. The 4d6 bonus
> only applies to units below knight class.
>
> Opinions?
>
> Peter
>
>
>
> > We've had some great ideas tossed around and a lot of hard thought
> >put into the subject of Titan CC but is it really that important? Any
> >one of these will do. Titans ARE vulnerable to infantry! That's why
> >the Tech-Guard have Titan defence companies. These are their machines
> >and they realize they need to have infantry around to protect them
> >from other infantry. If the Marines borrow one for a campaign and
> >then leave it all alone, it should die!!! Even scout titans (which
> >will easily outpace defenders) are only meant to soften up and expose
> >the squishy underbelly of the enemy force. Titans were never meant to
> >be all powerful.
> >
> >In NetEpic, numbers rule. Titans are usually little more than a
> >nuisance, but they sure are cool. They can, and do, go down. Point a
> >Land Raider Co at one for a turn and see what happens. Those 20 shots
> >erradicate those shields and leave it vulnerable to anyone.
> >
> >Infantry going after one should be a last ditch effort, and it should
> >have a high price in casualties, but it should be effective.
> >
> >Everyone's had great input, and should be congratulated on some fine
> >ideas, But we need to concede some of our feelings to try and
> >consolidate some of these into a useable system. The longer this goes
> >on the further away from our goal we get.
> >
> >SNEW
> >
> >
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>
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Received on Mon Apr 17 2000 - 21:55:14 UTC

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