Re: [NetEpic ML] Warprat's CC

From: <hellreich_at_...>
Date: Tue, 18 Apr 2000 16:40:52 -0400

OK I'll repost this broken down LOL sometimes when idea comes I tend to just
write it one lump sum LOL
----- Original Message -----
From: Warprat <warprat_at_...>
To: <netepic_at_egroups.com>
Sent: Tuesday, April 18, 2000 2:52 PM
Subject: Re: [NetEpic ML] Warprat's CC


> Hi Hellreich!
>
> What??? I'm sure you had something interesting to say. Could you
> seperate your ideas, just a little? I mean this in a nice way, it would
> be a little more understandable for me.
>
>
> Thanks Hellreich!
>
> Warprat ;)
>
>
>
>
> hellreich_at_... wrote:
> >
> > just use the Netepic rules with different mods, -1 for all infantry, -2
for
> > all small tanks, -3 for Super Heavies, and -4 for Knights. Titans that
hit
> > would be no save just roll on damage table, example ( 10 assult Marines,
> > rolled dice 10 times, most times only 2 get through, with 2 luck rolls
seen
> > 4, ='s 2 hits at -1, out of 10 tries at the head, for if I was to try
this I
> > want the kill not just wound, Titan was hit 2 times. Termy squadsThey
are
> > elite so get through on 5+ instead of 6+, out of 10 tries most of the
time
> > only 4 get through, with 3 luck rolls seen 5-6, ='s 4 hits at -1 to leg,
out
> > of 10 tryies Titan was hit 5 times, this show that they are better
troops.
> > >From these tow units you can just bout tell what other units will do IG
most
> > of the time will get 2 hits, Vetrans will be like Termy Squads, Exarch
> > should just about come out like Termies. The ones that will lose out the
> > most would be small tanks. For if Netepic rules Super Heavies and up
will
> > pass right through Titan defense, so you roll 2d6 vs 2d6, ='s on average
> > 7+14=21 for Warlord, 3 of the best Stromhammers, on average frist dies,
2nd
> > most times will bit it also the thrid will get 14+10=24, so one hit to
leg
> > at -3 Titan will save 50% of the time and if hit is only heavy damage
not
> > destroyed. That means you get to roll for repair at the end of trun on
4+ so
> > yet another 50% chance Titan will be unharmed. This will show that you
need
> > atleast Knight class or better to CC a Titan and destroy it.
> > ----- Original Message -----
> > From: Warprat <warprat_at_...>
> > To: <netepic_at_egroups.com>
> > Sent: Tuesday, April 18, 2000 1:07 PM
> > Subject: Re: [NetEpic ML] Warprat's CC
> >
> > > Hi Peter!
> > >
> > > I like your comments! I'm not sure the results would be as ballanced.
> > > Let's see:
> > >
> > > Examples, WITH Peters comments:
> > >
> > > a) 10 IG Tacticals VS. a Slasha Gargant.
> > >
> > > Group CAF Titan Defence
> > > (2d6 + 0 = 7 average) / (12 + 2d6 = 19 average)= 0 hits
> > > Infantry do not save.
> > >
> > > b) 6 Tactical Marines + 3 Rhinos VS. a Phantom Titan.
> > >
> > > Group CAF Titan Defence
> > > (2d6 + 12 = 9 average) / (12 + 2d6 = 19 average)= 0 hits
> > > Infantry do not save. The Rhinos are destroyed.
> > >
> > > c) 4 Exarchs VS. a Subjugator Titan with Hell Claws (+1d6 X2).
> > >
> > > Group CAF Titan Defence
> > > (2d6 + 32 = 39 average) / (5 + 3d6 = 15 average)= 2 hits
> > > Infantry save on a 5+.
> > >
> > > d) 4 Terminators + 6 Tactical Marines VS. a Chaos Warhound Titan.
> > >
> > > Group CAF Titan Defence
> > > (2d6 + 36 = 43 average) / (8 + 2d6 = 15 average)= 2hits
> > > Infantry save on a 5+.
> > >
> > > e) Mortarion with Growth (Chaos Reward Card, CAF X2) + 5 Chaos Marines
> > > with Long Spines, Tentacles, and Fangs (Chaos Reward Cards, +3CAF)
> > > VS. A Warlord Titan.
> > >
> > > Group CAF Titan Defence
> > > (2d6 + 50 = 57 average) / (14 + 2d6 = 21 average)= 2 hits
> > > Infantry save on a 5+.
> > >
> > >
> > > Well, the little guys don't have a prayer, unless you give them a d6
> > > each. The Elites seem to do about the same.
> > >
> > > Is this the right ballance? Comments?
> > >
> > >
> > > Warprat ;)
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > Peter Ramos wrote:
> > > >
> > > > Hi!
> > > >
> > > > Some comments:
> > > >
> > > > > Resolve infantry/normal vehicle Close Combat:
> > > > >
> > > > > A) Roll 1d6, for every troop/vehicle involved in the combat, total
the
> > > > > result.
> > > >
> > > > Why not the standard 2d6 and add the total CAF of all models
involved
> > for
> > > > the group CAF?
> > > >
> > > > > D) Total the titan's CAF, multiply the result by X2, +2d6. This
is
> > the
> > > > > "Titan Defense" value.
> > > >
> > > > Just use 2d6 plus its reguular CAF
> > > > >
> > > > > F) Divide the Group CAF, by Titan Defense. Discard ANY fractions.
> > The
> > > > > result is the number of hits the titan takes.
> > > >
> > > > Instead of dividing just use the simple progession: score equal or
> > greater
> > > > than the titans = one hit, double the titans score = two hits,
triple
> > the
> > > > titans score = three hits, etc. I'd rather keep everything to very
> > simple
> > > > formulas.
> > > >
> > > > > H) Hits by infantry/vehicles are resolved on the front titan
template.
> > > > > Ground units attack legs/feet. Skimmers/jump attack any location.
> > > > > Choose a location, and make an unmodified roll on the titan damage
> > > > > table. Apply the dammage immediatly.
> > > > >
> > > > > J) Any infantry stand (including Greater Daemons), involved in the
> > > > > attack, may make an unmodified save based on the number of hits
> > > > > inflicted on the titan. One hit, save on a one or less. Three
hits,
> > > > > save on a three or less, etc.
> > > >
> > > > I'd simlify this as as follows (its basically the same thing just
> > clearer):
> > > >
> > > > One hit saves on 6
> > > > Two hits saves on 5+
> > > > Three hits or more hits save on 4+
> > > > >
> > > > > All infantry, not saved, are destroyed. Vehicles do not get
saves.
> > > > > Titans can't miss them.
> > > > >
> > > > > Note: Elite units get better saves, naturally, by using thier CAF
to
> > > > > increase titan hits.
> > > >
> > > > How would the numbers work doiing this way?
> > > >
> > > > All said though its still a radical departure, although it does get
> > results.
> > > >
> > > > Peter
> > > >
> > >
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Received on Tue Apr 18 2000 - 20:40:52 UTC

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