Re: [NetEpic ML] Warprat's Rules for Peter to Edit

From: Peter Ramos <pramos2_at_...>
Date: Tue, 18 Apr 2000 18:06:29 -0500

Hi!

Thanks for posting it, it helped a lot.

I would suggest if you add greater demons to the equation then add all
knight class units in this scheme. In other word use the standard system for
titans and praetorians and all else uses this.

One problem I have found with knights and greater demos is the "big figure"
syndrome. Note epic is notorious for figures that are severely out of scare,
knights and demons of all kinds suffer this, they are way too big for the
scale. This leads people to think that because they are big they are just as
good as equal sized units like titans for example. As far as I'm concerned
greater demons and knights, although they may attack en masse like any other
unit, should NEVER get the same break other titans/praetorians do in close
combat with each other.

Note the warprats scheme already takes into context their great CAF, so a
couple of greater demons in concert will really hurt a titan, but only in a
group as it should be.

Although radical, I do like what the system can accomplish and I think it
has answered most complaints.

Peter

> Hi Peter!
>
> Well, I reworked the rules a little, before you edit them.
>
>
> Thanks, and Good Luck!
>
> Warprat ;)
>
>
>
>
> INFANTRY/NORMAL VEHICLE CLOSE COMBAT
>
> 1) Resolve Infantry/Normal Vehicle Close Combat:
>
> Note: Any number of units can attack the titan. New units just climb
> over the dead bodies, or ram through the debrie.
>
>
> 1A) Each Infantry/normal vehicle (Including Greater Daemons) gets a d6 +
> thier CAF, combined into one roll. This is the "Group CAF".
>
> Example: 6 Marine Assaults (CAF +3), and 3 Rhinos (CAF +0).
> They would have a combined roll of 6d6 + 18 = Group CAF
>
>
>
> 1B) The titan gets its CAF (Including Close Combat weapons) + 2d6,
> doubled. This is the "Titan Defense.
>
> Example: A Warhound Titan (CAF 8), with Chainfist (CAF 1d6).
> This would be expressed as, (8 + 3d6) X2 = Titan Defense.
>
>
> 1C) Close combat between the infantry/normal vehicles and the titan is
> resolved as, Group CAF / Titan Defense = number of hits on titan.
>
> Example using the units above, 6 Marine Assaults and 3 Rhinos, close
> combat a Warhound Titan with Chainfist:
>
> Group CAF Titan Defense
> 6d6 + 18= 39 / (8 + 3d6) X2= 37 = 1 hit on titan.
>
> (Using average rolls, for example only).
>
>
> 1D) Hits by infantry/vehicles are resolved on the front titan template.
> Ground units attack legs/feet. Skimmers/jump attack any location.
> Choose a location, and make an unmodified roll on the titan damage
> table. Apply the dammage immediatly. Hits to the same location are not
> cumulative.
>
> 1E) Any infantry stand (including Greater Daemons), involved in the
> attack, may make an unmodified save based on the number of hits
> inflicted on the titan. One hit, save on a 6+. Three hits,
> save on 4+, etc.
>
> All infantry, not saved, are destroyed. Vehicles do not get saves.
> Titans can't miss them.
>
> Note: Elite units get better saves, naturally, by using thier CAF to
> increase titan hits.
>
>
>
> Examples (Averages are used for illustration only):
>
> a) 10 IG Tacticals VS. a Slasha Gargant.
>
> Group CAF Titan Defense
> 10d6 + 0 = 35 average / (12 + 2d6 = 19) X2 = 38 average= 0 hits
> Infantry do not save. (But close!)
>
>
>
> b) 6 Tactical Marines + 3 Rhinos VS. a Phantom Titan.
>
> Group CAF Titan Defense
> 9d6 + 12 = 43 average / (12 + 2d6 = 19) X2 = 38 average= 1 hit
> Infantry save on a 6+. The Rhinos are destroyed.
>
>
> c) 4 Exarchs VS. a Subjugator Titan with Hell Claws (+1d6).
>
> Group CAF Titan Defense
> 4d6 + 32 = 46 average / (5 + 3d6 = 15) X2 = 30 average= 1 hit
> Infantry save on a 6+.
>
>
> d) 4 Terminators + 6 Tactical Marines VS. a Chaos Warhound Titan.
>
> Group CAF Titan Defense
> 10d6 + 36 = 71 average / (8 + 2d6 = 15) X2 = 30 average= 2 hits
> Infantry save on a 5+.
>
>
>
> e) Mortarion with Growth (Chaos Reward Card, CAF X2) + 5 Chaos Marines
> with Long Spines, Tentacles, and Fangs (Chaos Reward Cards, +3CAF)
> VS. A Warlord Titan.
>
> Group CAF Titan Defense
> 6d6 + 50 = 71 average / (14 + 2d6 = 21) X2 = 42 average= 1 hits
> Infantry save on a 6+.
>
>
>
> SUPER AND ABOVE, CLOSE COMBAT
>
> 2) After resolving the infantry/normal vehicle Close Combat, resolve any
> Close Combat with Supers and above. Add +1d6 for every hit inflicted by
> the infantry/normal vehicles, as if for a previous attack. Resolve the
> attack using the normal Close Combat rules. Titans use thier normal
> CAF.
>
>
> Example:
>
> A Chaos Warlord Titan (On Advance Fire), is charged and pinned, in Close
> Combat, by an Imperial Warhound Titan. Later on, during the turn, 4
> Marine Terminators, 6 Assault Marines and 3 Rhinos also attack the Chaos
> Warlord Titan.
>
> A) The Infantry/Normal Vehicles are resoved first. (Rolls are averaged
> fo illustration only)
>
> 13d6 + 42 = 87 for the Group CAF. The Warlord has a (14 +2d6)X2 = 42
>
> The Warlord takes two, non cumulative, hits to the leg. But still
> stands. The infantry make saves on a 5+. The Rhinos are destroyed.
>
>
>
> B) The Warhound Titan attacks the Chaos Warlord next! This is a normal
> Close Combat, with no doubling of the CAF. Each previous hit, by the
> the infantry/normal vehicles, adds 1d6, to future units.
>
> (Using average rolls for example, only):
> The Warhound has a 8 CAF +4d6 = 22 (+2d6 for the infantry/vehicles)
>
> The Chaos Warlord has a 12 CAF +2d6 = 19
>
>
> The Chaos Warlord loses the Close Combat, and must take a hit.
>
> ------------------------------------------------------------------------
> Avoid the lines and visit avis.com for quick and easy online
> reservations. Enjoy a compact car nationwide for only $29 a day!
> Click here for more details.
> http://click.egroups.com/1/3011/3/_/7255/_/956096393/
> ------------------------------------------------------------------------
>
>
>
Received on Tue Apr 18 2000 - 23:06:29 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 10:58:58 UTC