Re: [NetEpic ML] Titan close combat-alot of rules!

From: quester <quester666_at_...>
Date: Tue, 18 Apr 2000 16:09:55 -0700 (PDT)

!
>
>
> > Hi!
> >
> I like No.1
Q...
> >
> > 1. Darius rule, which is a combination of standard
> close combat rules.
> > Defense system kills of infantry on 5+, 4+ for
> elites and then the
> survivors
> > go for the standard close combat romp.
> >
> > 2. Ed's modification of the current titan defense
> rules, where the save
> > modifier is dependant on the "class" of the unit.
> >
> > 3. Warprat's idea, where infantry roll 1d6 per
> stand plus combines CAF,
> > versus the titans 2d6 plus double his CAF. Compare
> the rolls, if the
> > infantry score is higher, one hit is achieved per
> multiple. Saves for the
> > infantry are related directly to the amount of
> hits scored the more hits
> the
> > better chance of living. Zero hits means they are
> destroyed. Vehicles are
> > too awkward and always die.
> >
> > Are there any other ideas or variants besides
> these?
> >
> > Peter
> >
> >
> >
>
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> >
>
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> >
> >
> >
>
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Received on Tue Apr 18 2000 - 23:09:55 UTC

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