Peter Ramos wrote:
>
> Hi!
>
> The time is approaching for a vote and these are the main alternatives that
> are in the pipeline:
>
> 1. Darius rule, which is a combination of standard close combat rules.
> Defense system kills of infantry on 5+, 4+ for elites and then the survivors
> go for the standard close combat romp.
>
> 2. Ed's modification of the current titan defense rules, where the save
> modifier is dependant on the "class" of the unit.
>
> 3. Warprat's idea, where infantry roll 1d6 per stand plus combines CAF,
> versus the titans 2d6 plus double his CAF. Compare the rolls, if the
> infantry score is higher, one hit is achieved per multiple. Saves for the
> infantry are related directly to the amount of hits scored the more hits the
> better chance of living. Zero hits means they are destroyed. Vehicles are
> too awkward and always die.
>
> Are there any other ideas or variants besides these?
What about normal rules and some "stomp" option AT like?
--
Lorenzo Canapicchi
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Received on Thu Apr 20 2000 - 06:45:17 UTC