RE: [NetEpic ML] Warprat's CC

From: Karlsen Rune <rune.karlsen_at_...>
Date: Wed, 19 Apr 2000 08:24:05 +0200

                -----Original Message-----
                From: Peter Ramos [mailto:pramos2_at_...]
                Sent: 2000-04-18 18:31
                To: netepic_at_egroups.com
                Subject: Re: [NetEpic ML] Warprat's CC

                Hi!

                Some comments:

> Resolve infantry/normal vehicle Close Combat:
>
> A) Roll 1d6, for every troop/vehicle involved in the
combat, total the
> result.

                Why not the standard 2d6 and add the total CAF of all models
involved for
                the group CAF?

> D) Total the titan's CAF, multiply the result by X2, +2d6.
This is the
> "Titan Defense" value.

                Just use 2d6 plus its reguular CAF
>
> F) Divide the Group CAF, by Titan Defense. Discard ANY
fractions. The
> result is the number of hits the titan takes.

                Instead of dividing just use the simple progession: score
equal or greater
                than the titans = one hit, double the titans score = two
hits, triple the
                titans score = three hits, etc. I'd rather keep everything
to very simple
                formulas.

> H) Hits by infantry/vehicles are resolved on the front
titan template.
> Ground units attack legs/feet. Skimmers/jump attack any
location.
> Choose a location, and make an unmodified roll on the
titan damage
> table. Apply the dammage immediatly.
>
> J) Any infantry stand (including Greater Daemons),
involved in the
> attack, may make an unmodified save based on the number of
hits
> inflicted on the titan. One hit, save on a one or less.
Three hits,
> save on a three or less, etc.

                I'd simlify this as as follows (its basically the same thing
just clearer):

                One hit saves on 6
                Two hits saves on 5+
                Three hits or more hits save on 4+

                Hmm..This won't reflect the saves the inf. already have. Why
don't just
                make it a modifier? One hit, regular save (or 6+ if no
save). Two hits, +1 save, Three hits
                +2 save and so on?



>
> All infantry, not saved, are destroyed. Vehicles do not
get saves.
> Titans can't miss them.
>
> Note: Elite units get better saves, naturally, by using
thier CAF to
> increase titan hits.

                How would the numbers work doiing this way?

                All said though its still a radical departure, although it
does get results.

                Peter



        
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Received on Wed Apr 19 2000 - 06:24:05 UTC

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