Re: [NetEpic ML] Warprat's CC
Hi Hellreich!
hellreich_at_... wrote:
>
> You know now that I think about it warprat this will work fine but will it
> be easy for say the few 12-15 year olds that hate Battletech and other games
> for all the adding, or should we tell them to bring in calculators. For one
> of the worst subjects in US is Math, think English is 2nd LOL. The only draw
> back I see to your rule is letting all models attack Titan, that in regular
> rules would not be there. Lets just say a whole company of Rough Riders are
> in Capitol Imp and then Attack Titan, say good bye to Titan with little loss
> to Riders.
Well, like I posted before, most people move thier titans last.
The titan would have to be immobilized, or stupid, to let itself get
into the situation. But to be fair, let's compare systems.
Warprat's rules:
30d6 + 90 = 195 Group CAF for the Rough Riders.
Warhound (2d6 +8) X2 = 30 6 hits, Rough Riders lose 0 stands.
Reaver (2d6 + 12) X2 = 38 5 hits, Rough Riders lose 5 stands.
Warlord (2d6 + 14) X2 = 42 4 hits, Rough Riders lose 10 stands.
OK, Hellreich, point taken. I'm now adding a rule that says, saves max
out at 4+. The new result would be:
Warhound (2d6 +8) X2 = 30 6 hits, Rough Riders lose 15 stands.
Reaver (2d6 + 12) X2 = 38 5 hits, Rough Riders lose 15 stands.
Warlord (2d6 + 14) X2 = 42 4 hits, Rough Riders lose 15 stands.
Darius's rules:
All size titans Electrohull kill the same amount of Rough Riders: 20
stands dead, 10 survive.
Warhound, CAF 15 = 8 hits 22 Rough Riders killed, total.
Reaver, CAF 19 = 7 hits 23 Rough Riders killed, total.
Warlord, CAF 21 = 6 hits 24 Rough Riders killed, total.
Rough Riders
1st Stand 2d6 + 3 = 10 CAF, Rough Rider killed
2nd Stand 3d6 + 3 = 13 CAF, Rough Rider killed
3rd Stand 4d6 + 3 = 17 CAF Hit on Warhound,
4th Stand 5d6 + 3 = 20 CAF Hit on Warhound, Reaver
5th Stand 6d6 + 3 = 24 CAF Hit on Warhound, Reaver, Warlord
6th Stand 7d6 + 3 = 27 CAF Hit on Warhound, Reaver, Warlord
7th Stand 8d6 + 3 = 31 CAF Hit on Warhound, Reaver, Warlord
8th Stand 9d6 + 3 = 34 CAF Hit on Warhound, Reaver, Warlord
9th Stand 10d6 + 3 = 38 CAF Hit on Warhound, Reaver, Warlord
10th Stand 11d6 + 3 = 41 CAF Hit on Warhound, Reaver, Warlord
------------------------------------------------------------------------
But, of course, most situations will not be like the above. Let's try
something real. A Thunderhawk screams in, after the titan has moved,
unloading 6 Assault Marines.
Warprat's rules:
6d6 + 18 = 39 Group CAF for the Assault Marines.
Warhound (2d6 +8) X2 = 30 1 hit, Assault Marines lose 5 stands.
Reaver (2d6 + 12) X2 = 38 1 hit, Assault Marines lose 5 stands.
Warlord (2d6 + 14) X2 = 42 0 hit, Assault Marines lose 6 stands.
Darius's rules:
All the titans Electrohulls kill the same amount of Assault Marines: 3
stands dead, 3 survive.
Warhound, CAF 15 = 1 hit 5 Assault Marines killed, total.
Reaver, CAF 19 = 0 hits 6 Assault Marines killed, tolal.
Warlord, CAF 21 = 0 hits 6 Assault Marines killed, total.
Assault Marines:
1st Stand 2d6 + 3 = 10 CAF Assault Marine killed.
2nd Stand 3d6 + 3 = 13 CAF Assault Marine killed.
3rd Stand 4d6 + 3 = 17 CAF Hit on Warhound,
------------------------------------------------------------------------
Let's try another situation. 8 Terminator Marines attack a titan.
Warprat's rules:
8d6 + = 76 Group CAF for the Assault Marines.
Warhound (2d6 +8) X2 = 30 2 hits, Terminator Marines lose 6 stands.
Reaver (2d6 + 12) X2 = 38 2 hits, Terminator Marines lose 6 stands.
Warlord (2d6 + 14) X2 = 42 1 hit, Terminator Marines lose 7 stands.
Darius's rules:
All titans Electrohulls kill the same amount of Terminator Marines: 4
stands dead, 4 survive.
Warhound, CAF 15 = 3 hits 5 Terminator Marines killed, total.
Reaver, CAF 19 = 2 hits 6 Terminator Marines killed, tolal.
Warlord, CAF 21 = 1 hit 7 Terminator Marines killed, total.
Terminator Marines:
1st Stand 2d6 + 6 = 13 CAF Terminator Marine killed.
2nd Stand 3d6 + 3 = 16 CAF Hit on Warhound.
3rd Stand 4d6 + 6 = 20 CAF Hit on Warhound, Reaver.
4th Stand 5d6 + 6 = 23 CAF Hit on Warhound, Reaver, Warlord.
------------------------------------------------------------------------
The Acid Test. A Warhound Titan pins another titan. 12 Imperial Bikes,
and an Ogryn detachment of 4 rush to help.
Warprat's rules:
16d6 + 36 = 92 Group CAF for Imperial Bikes and Ogryns.
Warhound (2d6 +8) X2 = 30 3 hits, Bikes lose 6, Ogryns lose 2.
Reaver (2d6 + 12) X2 = 38 2 hits, Bikes lose 8, Ogryns lose 3.
Warlord (2d6 + 14) X2 = 42 2 hits, Bikes lose 8, Ogryns lose 3.
Warlord then attacks, (4-5d6) +8 = 25 VS. Warhound
22 VS. Reaver, Warlord
Warhound 2d6 + 8 = 15 Takes another hit, 4 total.
Reaver 2d6 + 12 = 19 Takes another hit, 3 total.
Warlord 2d6 + 14 = 21 Takes another hit, 3 total.
Darius's rules:
All titans Electrohulls kill the same amount of Bikes: 8 stands dead, 4
survive. 2 Ogryns dead, 2 survive.
Warhound, CAF 15 = 4 hits, Bikes lose 11, Ogryns lose 2.
Reaver, CAF 19 = 3 hits, Bikes lose 11, Ogryns lose 2.
Warlord, CAF 21 = 3 hits, Bikes lose 12, Ogryns lose 2.
Bikes:
1st Stand 2d6 + 1 = 8 CAF Bike destroyed
2nd Stand 3d6 + 1 = 11 CAF Bike destroyed
3rd Stand 4d6 + 1 = 14 CAF Bike destroyed
4th Stand 5d6 + 1 = 18 CAF Hit on Warhound
Ogryns:
5th Stand 6d6 + 6 = 27 CAF Hit on Warhound, Reaver, Warlord
6th Stand 7d6 + 6 = 30 CAF Hit on Warhound, Reaver, Warlord
Warhound:
7th Unit 8d6 + 8 = 36 CAF Hit on Warhound, Reaver, Warlord
------------------------------------------------------------------------
Both systems give somewhat equal results. The Darius rules are more
destructive, to both sides, than the Warprat rules.
The Warprat rules allow more of the titans attackers to live, in equal
proportions. The titan's attackers chance to survive, increases, as the
number/quality of the attackers increase. Large groups of attackers
can overwealm a titan's defensive system. Damage to the titan is also
less, however.
The Darius rules allow Cannon Fodder units to attack, and get wasted,
before the Elites attack. Elites have a better chance to damage, when
Cannon Fodder is used. Each attacking unit is able to damage the titan
on it's own. The Darius rules are more simple. Although, to tell you
the truth, the Warprat system IS a little faster. Really true! ;)
After reviewing the results, side by side, it seems to me that the
Darius rules have a more "Desperate" feel to them. More carnage.
In the end, how you vote, will depend on how much carnage you think
Close Combat should do. And, of course, the simplicity factor.
I LIKE the simple rule that Darius has proposed. I hate to say it, but
I also like the carnage level, and the "desperate" feel of it. Even
more than my own rules! So, I'm switching my vote, in favor of Darius's
rules. Surprise!!!
Darius, if I had a hat, I would tip it to you. Good going, nice rules!
What does everyone else think?
Warprat ;)
Received on Thu Apr 20 2000 - 06:44:03 UTC
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